{"id":13158,"date":"2022-06-07T00:00:00","date_gmt":"2022-06-06T22:00:00","guid":{"rendered":"https:\/\/c01.purpledshub.com\/bbcsciencefocus\/?post_type=purple_issue&#038;p=13158"},"modified":"2022-06-08T10:31:43","modified_gmt":"2022-06-08T08:31:43","slug":"videoconferencing-stifles-creativity","status":"publish","type":"post","link":"https:\/\/c01.purpledshub.com\/bbcsciencefocus\/2022\/06\/07\/videoconferencing-stifles-creativity\/","title":{"rendered":"Videoconferencing stifles creativity"},"content":{"rendered":"\n<p class=\"has-text-align-center Intro has-normal-font-size\"><strong>Being tethered to a screen makes us less likely to mentally wander, and this has an impact on our creative thinking <\/strong><\/p>\n\n<p class=\"has-drop-cap article-full-body sans-serif\">Thanks to the pandemic, more people are or have been working from home. Multiple studies and surveys have shown that many would like to carry on doing so, even as the threat from COVID-19 fades. New research carried out in the USA, however, suggests that in-person teams tend to perform better at certain tasks than those working remotely. <\/p>\n\n<p class=\"article-full-body sans-serif\">Specifically, the researchers found that teams working remotely performed less well at idea generation than teams working face-to-face. When it came to the next stage of the job \u2013 selecting which of those ideas were worth pursuing \u2013 the two cohorts performed equally well. <\/p>\n\n<div class=\"no-tts wp-block-image article-in-image photo\"><figure class=\"no-tts aligncenter\"><img loading=\"lazy\" width=\"2048\" height=\"1251\" src=\"https:\/\/dj9jqhxgw9833.cloudfront.net\/uploads\/sites\/42\/2022\/05\/b1bfe9a5-54b1-4fe7-8388-846ebfb09246.jpg\" alt=\"\" class=\"no-tts wp-image-13157\" srcset=\"https:\/\/c01.purpledshub.com\/uploads\/sites\/42\/2022\/05\/b1bfe9a5-54b1-4fe7-8388-846ebfb09246.jpg 2048w, https:\/\/c01.purpledshub.com\/uploads\/sites\/42\/2022\/05\/b1bfe9a5-54b1-4fe7-8388-846ebfb09246-300x183.jpg 300w, https:\/\/c01.purpledshub.com\/uploads\/sites\/42\/2022\/05\/b1bfe9a5-54b1-4fe7-8388-846ebfb09246-1024x626.jpg 1024w, https:\/\/c01.purpledshub.com\/uploads\/sites\/42\/2022\/05\/b1bfe9a5-54b1-4fe7-8388-846ebfb09246-768x469.jpg 768w, https:\/\/c01.purpledshub.com\/uploads\/sites\/42\/2022\/05\/b1bfe9a5-54b1-4fe7-8388-846ebfb09246-1536x938.jpg 1536w\" sizes=\"(max-width: 2048px) 100vw, 2048px\" \/><figcaption>Videoconferencing is a convenient way of interacting with colleagues in different locations, but it may make it harder to bounce ideas around<\/figcaption><\/figure><\/div>\n\n<p class=\"article-full-body sans-serif\">The study involved 602 participants, who were assigned randomly to pairs. With half the pairs sitting face-toface in one room, and half using videoconferencing software, subjects were asked to come up with novel uses for a product such as a Frisbee or bubblewrap, then after five minutes were given a minute to select the best of those ideas. All of their ideas were then passed to a team of independent judges who rated them for both creativity and practicality. <\/p>\n\n<p class=\"article-full-body sans-serif\">The researchers found that the in-person teams generated a greater number and wider range of ideas than the virtual teams, although when it came to their ability to pick the \u2018best\u2019 idea (rated by comparing the creativity and practicality scores of the ideas they chose with the scores of those picked by the judges), there was little difference between the two groups. <\/p>\n\n<p class=\"article-full-body sans-serif\">To make sure that the traits observed, and the conclusions drawn, weren\u2019t specific to any given population group \u2013 the original experiments were&nbsp;<span>conducted on US university campuses, and respondents skewed young and female \u2013 the tests were then replicated, with the subjects this time being some 1,490 engineers working for a large international telecoms infrastructure company. This second cohort came from five countries across Europe, the Middle East and Asia.<\/span><\/p>\n\n<p class=\"article-full-body sans-serif\">For this second set of tests, participants were asked not to think of hypothetical uses but to come up with new product ideas for their real-life employer \u2013 the idea here being that this would more closely replicate a real-world scenario. Using a variety of methods, including linguistic analysis and gaze-tracking, as well as testing participants\u2019 ability to recall objects seen in the test environment, the researchers found that people in the in-person group looked around the room and talked \u2018across\u2019 each other more, whereas those using videoconferencing software took it in turns to speak and kept their eyes on the screen. These things negatively correlated with idea generation. <\/p>\n\n<blockquote class=\"wp-block-quote is-style-large\"><p>\u201cWhen we focus on a screen and filter out peripheral input, this prompts a narrowed cognitive focus\u201d <\/p><\/blockquote>\n\n<p class=\"article-full-body sans-serif\">The researchers concluded that this narrowing of the visual scope may lead to a narrowing of overall cognitive focus, making it harder to come up with novel, creative or off-the-wall ideas. <\/p>\n\n<p class=\"article-full-body sans-serif\">\u201cWhen we visually focus on a screen and filter out peripheral input, this in turn prompts a narrowed cognitive focus, but creativity benefits from unfocused <span>thinking,\u201d said Prof Melanie Brucks, co-author of the research. \u201cIn other words, when we are visually tethered to a screen, we are less likely to mentally wander.\u201d<\/span><\/p>\n\n<p class=\"article-full-body sans-serif\">Despite this, many employees will need to continue using videoconferencing for work \u2013 a YouGov study in late 2021 found that more than half of UK survey respondents wanted to work from home, at least some of the time. According to their results, Brucks suggests employers who have hybrid workers save the more creative, exploratory work for in-person times. <\/p>\n\n<p class=\"article-full-body sans-serif\">As the study found that participants who took the time to gaze around the room and look at their environment had an increased number of creative ideas, perhaps an interval for eye-wandering should be factored in to your next Teams call? <\/p>\n\n<p class=\"footer\">IMAGES: GETTY IMAGES<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Being tethered to a screen makes us less likely to mentally wander, and this has an impact on our creative thinking 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