“It would be refreshing at this point to go back.”

By Rob Leane

Published: Wednesday, 22 March 2023 at 12:00 am


The company behind the Dishonored games, Bethesda subsidiary Arkane Austin, is currently working away on Redfall. This is a brand-new intellectual property — the game takes place on an island beset with violent vampires, where players can work together in groups of up to four players to take them down (or you can go solo if you’d prefer).

Recently, RadioTimes.com popped along to a Redfall preview event in London, where we were able to get hands on with the game for the first time. We played for over an hour, solo, taking control of a tech-savvy character named Devinder (one of the four playable heroes you get to choose from when jumping into the game).

Redfall feels familiar and different at the same time. Just as you could in the Dishonored games, you can still approach scenarios in a number of ways, from careful stealth to outright carnage, and Devinder even has a teleport ability that will feel very comfortable for fans of previous Arkane games.

The main difference is the vast open world, which feels bigger and way more varied than previous Arkane creations (even the ambitious environs of Arkane Lyon’s Deathloop). The world of Redfall is littered with all sorts of different challenges and things to find, from safe houses and roaming enemies to punishing underground dungeons (where you can take on powerful foes in the hope of nabbing some strong loot).

Stepping into this world felt a little overwhelming at first, but gradually we got a feel for it, helped along by the increasingly potent weapons we kept finding. Eventually, we fought our way towards a main story mission — a linear quest to unravel a multilayered mystery in a creepy old mansion.

As we explored the house, clearing out some enemies and gradually piecing together the present-day storyline with flashbacks to the past, it began to feel like we were playing another gripping original story — the sort of thing that Arkane always tends to deliver. Any fears that this was a mindless multiplayer shooter seem to have been unfounded, as Redfall feels like a traditional Arkane experience writ large in a cool new way.

After our play session, we were able to sit down with Redfall’s creative director, Harvey Smith, who worked on a number of Deus Ex games in the Noughties and came to this project after focusing primarily on Dishonored for quite some time.

Smith explained: “I just worked on eight straight years of Dishonored — Dishonored one, Knife of Dunwall, Brigmore Witches, Dishonored 2, Death of the Outsider. So a lot of Dishonored, you know? In the same setting, same time period, etc.”

After that, Smith “just needed something very different”. He said: “And Ricardo [Bare, Smith’s joint creative director] and I always talked about open world. And we thought it might be fun from a narrative standpoint to have different heroes. That if you play alone, it’s like an Arkane game; if you play together, it’s like an Arkane game multiplayer.”

As the vision came together for an open-world vampire game with co-op elements, “We were like, let’s do haunted spooky New England. It’s a little bit Stranger Things, it’s a little bit Stephen King, it’s a little bit Salem’s Lot but it’s modernised.”

And in terms of the story set-up, the team acknowledged that “monsters are always metaphors, and so there’s a tiny upper class preying on everyone else” in the game’s world — that’s even before the fantastical elements take shape and experiments go awry, unleashing “scientific-based” vampires on unsuspecting locals.

Digging into those dark inspirations, Smith added later: “We had just gone through years of … populism, and, you know, laws that favour the upper class, the billionaire class, where they’re just running the country at this point.”