If a ‘Minor Patch’ is major, the roadmap must be mega.
Helldivers 2 continues to gather hype apace, and with so many players pushing and prodding, developer Arrowhead Game Studios has seen what needed changing and released an update – of which we have the full patch notes for!
Unfortunately, there is no mention of mechs or other vehicles in this update, but the former has just had an exciting announcement made about them, so perhaps it won’t be too long until we see them on the battlefield.
Players will need some extra protection, too, as planets have just become far more lethal – more lethal, perhaps, than the errant aim of your squad.
Still, if this is what we can expect from a small patch, we can’t wait to see what the devs have in store when they release their revised roadmap.
But ’til then, let’s see what they’ve been cooking up for us in the here and now. Read on, intrepid Helldiver!
What changed in the Helldivers 2 update?
While dubbed a ‘Minor Patch’, there are actually some big meta-altering updates that see a lot of the weapons having been rebalanced, as well as environmental dangers being introduced to planets.
The Breaker has had its magazine capacity reduced, and the Railgun penetrates armour less in Safe Mode.
Conversely, the flamethrower now dishes out an additional 50 per cent damage per second, the Laser Cannon does more damage overall, and the Punisher has had its capacity and stagger force buffed.
Though the Breaker has fewer shots, those shots are more potent and fire faster.
In terms of stratagems, the Energy Shield backpack takes longer to start recharging, and the 3800 and 120mm Oribital Barrages last for longer, but with a decreased spread.
If your teammates’ buffed weapons weren’t dangerous enough for you, planets can now experience fire tornadoes, meteor showers and more to keep you on your toes.
Eradicate Missions also take twice as long to complete and require more kills – meaning more enemies.
There are a bunch of other minor fixes, as well as the inclusion of known issues, and these can be read just below!
Full Helldivers 2 patch notes
Below are the full patch notes (which we have updated to British English to better suit our sensibilities) for Minor Patch 01.000.100, which can be found over on the official Helldivers 2 Steam news page.
Major Updates
- Planetary Hazards active
- Many planets now have additional environmental challenges that will appear at random while you are deployed, from fire tornadoes to meteor showers and many more
Balancing
- Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete
Primary, Secondary & Support Weapons
- Breaker: Decreased magazine capacity from 16 to 13, increased recoil from 30 to 55
- Railgun: Decreased armour penetration in Safe Mode, decreased damage against durable enemy parts
- Flamethrower: Increased damage per second by 50 per cent
- Laser Cannon: Increased damage against durable enemy parts, increased armour penetration, improved ergonomics
- Punisher: Increased total ammo capacity from 40 to 60, increased stagger force, increased damage from 40 per bullet to 45 per bullet
- Breaker Spray & Pray: Increased armour penetration, increased fire rate from 300 to 330, increased number of pellets from 12 to 16 per shot, decreased magazine size from to 32 to 26
Stratagems
- Energy Shield Backpack: Increased delay before recharging
- 380mm and 120mm Orbital Barrages: Increased duration of the bombardment, decreased spread
Fixes
- Fixed armour rating values not reducing damage as intended
- Fixed certain Bug Holes (including Stalker Nests) that were unnecessarily hard to destroy
- Fixed anti-aliasing toggle not working on PS5
- Balanced lighting across all planets to solve cases where the game was too dark
- Improved flashlight efficacy
- Increased visibility during “sand rain” weather on Erata Prime
- Updated tutorial materials and lighting
- Improved cases where some materials could look blurry if “Lighting” graphic setting was set to “Low”
- Fixed timing issues that could occur in the Extract E-710 primary objective
- Changed button interaction behaviour for buttons in bunker POIs. Helldivers will now let go of the button after holding it for a few seconds
- Fixed some cases of large assets floating if the ground beneath them was blown up
- Helldivers standing next to ICBMs during launch will get properly toasty with a chance of not-so-spontaneous combustion
- Fixed unthrowable snowballs after ragdolling
- Fixed being able to use grenades after drowning
- Camera no longer locked on the player’s own corpse and blocking spectator mode
- Helldivers now take damage from fire, gas etc generated by other players
- Armour no longer stretches when dismembered
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Game may crash after dropping several high power stratagems in succession
- Picking up items from caches may cause characters to freeze in place for an extended period of time
- Picking up items from bunkers and caches in quick succession may render one of the items unpickable
- Players cannot unfriend other players befriended via friend code
- Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card
- Mission objective HUD displays different numbers for client and host during some missions
- Default armour is always shown while viewing the warbond, regardless of the armour that player has equipped
- Text chat box display is obstructed by the cinematic letterboxing during extraction
- Some text in the HUD/UI is missing or not displaying correctly
- Players may experience issues when many players attempt to login and/or play at the same time
- Login rate limiting
- Players may become disconnected during play
- Various UI issues may appear when the game interacts with servers
- Some games may not be joinable by others for a short period of time
Read more on Helldivers 2: Helldivers 2 release date | Helldivers 2 player count | Helldivers 2 server status | Helldivers 2 mechs | Helldivers 2 enemies | Helldivers 2 stratagems | Helldivers 2 difficulty levels | Helldivers 2 trophies | Helldivers 2 ‘Rickroll’ Steam Deck players | Helldivers 2 solo guide | Helldivers 2 crossplay | Helldivers console exclusivity explained | Is Helldivers 2 on PS4? Alternatives explained | Helldivers 2 roadmap
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