The Resurrection is upon us.

By Toby Saunders

Published: Tuesday, 08 August 2023 at 13:02 PM


Do not adjust your set, as the brand new Apex Legends season 18 is about to begin.

You might have been forgiven if you didn’t realise EA’s battle royale was still an ongoing concern – but it’s as popular as ever, and the new Resurrection season patch notes are here.

The UK launch time for the new season has been confirmed, so you know exactly when you can head online to download the new update and play through the latest battle pass as soon as possible.

With a completely reworked Revenant Legend, changes to ring times and plenty of balance and gameplay changes, there’s lots to get excited about in the Resurrection season.

Here’s everything you need to know about the Apex Legends season 18 release date and patch notes.

When is the UK launch time for Apex Legends season 18?

The Apex Legends season 18 UK launch time is set for today, 8th August, at 6pm, the developer has confirmed.

That’s right, you’ll be able to play the new season of Respawn’s battle royale very soon indeed!

Now, you just need to know what’s been added and what’s changed before you dive into it.

What’s new with Apex Legends season 18?

The major new addition in Apex Legends season 18 is the reworked Revenant Legend. The character has been completely reworked with a new look, new abilities and new class.

Now a Skirmisher, the reworked Revenant has the following abilities:

  • Passive: Assassin’s Instinct
    • Can highlight nearby enemies on low health
    • Crouch walk faster and improved wall climbing
  • Tactical: Shadow Pounce
    • A powerful pounce forwards – charge it up to pounce farther
  • Ultimate: Forged Shadows
    • A shroud of hardened shadows around you that block direct damage
    • They regenerate after breaking
    • Ultimate and Tactical refresh after you’re knocked down

Revenant’s rework is unlocked until the end of the season, and you are able to unlock him permanently by completing challenges throughout Resurrection.

Also during season 18, three maps are available for public matchmaking in the battle royale mode. These three maps are as follows:

  • Broken Moon
  • Kings Canyon
  • OIympus

You’ll also find changes to the Ring in battle royale, alongside ranked changes and other balance and gameplay fixes in the full list of patch notes below.

Full patch notes for Apex Legends season 18

The full list of Apex Legends season 18 patch notes is as follows (courtesy of the official website):

BALANCE UPDATES

Armor Changes

  • White to Blue evo points required increased to 200 (was 150)
    • Crafted evo points increased to 200
  • Fixed overflow damage on level up applies to the next tier

Crafting Rotation

  • Rampage and R-99 leave the crafter and are back on the floor
  • Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
  • Double Tap Trigger and Hammerpoint Rounds removed from rotation
  • Boosted Loader and Disruptor Rounds added to rotation
  • Medkit price increased to 20 (was 15)

Care Package Weapon Rotation

  • Hemlok Burst AR returns to the floor
    • ADS Recoil increased
    • Damage reduced to 22 (was 23)
    • Headshot multiplier reduced to 1.75 (was 1.8)
  • Prowler Burst PDW enters the care package
    • Damage increased to 16 (was 15)
    • Select Fire Enabled defaulting to Full Auto

Gold Weapons Rotation

  • Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

Loot Spawn Changes

  • Blue and Purple Weapon Attachment spawn rate reduced by 20%
  • Blue and Purple Armor spawn rate reduced by 30%

WEAPONS

Charge Rifle Rework

  • New ballistics and projectile
    • Removed hitscan
    • Removed pre-fire laser
    • Projectiles have player passthrough: 80% damage retained
    • Opens doors
  • Projectiles gain damage with distance
    • 50 meters: 75 Damage
    • 300 meters: 110 Damage
  • New charge mechanics
    • Holding the trigger down will increase charge
    • Releasing the trigger will decrease charge
    • Fires at 100% charge
  • Added Extended Sniper Mag attachment slot
    • Base: 4
    • White: 5
    • Blue: 6
    • Purple/Gold: 8
  • Ammo Consumption per shot reduced to 1 (was 2)
  • Handling timings adjusted
    • Tactical reload time decreased to 3.5 (was 4.0)
    • Empty reload time decreased to 4.6 (was 5.1)

All SMGs (R-99, Alternator, CAR, Volt)

  • Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)
  • Headshot multi reduced to 1.25 (was 1.5)

R-99

  • Vertical Recoil slightly increased
  • Ammo capacity reduced
    • Base Ammo reduced to 17 (was 19)
    • White Mag reduced to 20 (was 21)
    • Blue Mag reduced to 23 (was 24)
    • Purple/Gold Mag reduced to 26 (was 27)

M600 Spitfire

  • Added Barrels for improved stability
  • ADS Recoil improved
  • Hipfire spread slightly improved

Mastiff

  • Blast pattern tightened

HOP UPS

Boosted Loader (Hemlok, Wingman)

Reloading when near empty will speed up reloading and overload the next magazine

  • Hemlok overload ammo: 9
  • Wingman overload ammo: 3

Disruptor Rounds (Alternator, Peacekeeper)

Increases shield damage

  • Alternator shield damage increased by 20%
  • Peacekeeper shield damage (per pellet) increased by 25%

Double Tap Trigger (EVA-8, G7 Scout)

  • Removed from floor and crafting bundles

Grenades

  • Frag Grenade
    • Outer Radius increased to 350 units (was 320)
    • Inner Radius increased to 125 units (was 96)
  • Thermite
    • Adjusted fire VFX to better match damage area