Become a consummate legend with Baldur’s Gate 3’s Legendary Items.

By Cole Luke

Published: Wednesday, 09 August 2023 at 16:33 PM


Those with a keen eye – and who turn every stone, loot every chest or defeat every boss – will no doubt come across some Legendary Items during their travels through Faerûn.

But just to make sure so you don’t miss them, we have all of the Baldur’s Gate 3 Legendary Items, explaining which are the best in BG3.

It’s worth noting that as the game has only recently been released, this is currently an incomplete list and we are battling our way through the game to try and uncover all of its many, many secrets.

We will be adding every Legendary Item we come across and will update the page frequently – so be sure to check back in often if you’re after the biggest and baddest loot.

In the meantime, we’ve got a few for you to peruse just below – but beware, there will, of course, be spoilers ahead. Don’t say we didn’t warn you!

Baldur’s Gate 3 legendary items: What are the best items in BG3?

The Blood of Lathander

Legendary Simple Melee Weapon

Lathander’s Blessing – Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. Allies within 9m also regain 1-6 hit points.

Lathander’s Light – Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are Blinded, unless they succeed a Constitution saving throw.

  • Damage – 8 ~ 13 damage
  • Weapon Enchantment – (+3)
  • Spell – Sunbeam
  • Action – Concussive Smash
  • Advantage – 1d6+3 Bludgeoning

How to get the Blood of Lathander

Travel to the Inquisitor’s chamber which lies in the centre of the Githyanki Creche, Y’llek, close to the Mountain Pass.

To get there, either give Kith’rak Therezzyn the mysterious artefact (the artefact refuses to be given up, however) and they’ll let you pass, or, alternatively, pickpocket the key to deactivate the Githyanki Barrier Disruptor.

In the chamber, the Inquisitor will try and initiate a dialogue with you, but you can veer left and hop down into the room on the western wing that has two statues.

These two statues have plaques that will offer some clues on what to do next. The statue on the left-hand side’s plaque reads “Lathander bids the setting sun a fond farewell” with the right saying “Lathander blesses the bountiful, rising sun”.

What it’s asking is to point the statues in the direction of the setting and rising sun respectively.

The left statue is stuck and requires an attack of 10 damage to get it moving again.

Point the left statue to the west and the right to the east and a hidden doorway appears. Head on through here to the next phase.

In this room, there are three barriers standing in your way that are powered by crystals. Destroy each crystal and be wary of the traps littering the room.

After this, you will be able to pass into the room containing the mace, but you’re not quite there yet.

There will be a number of checks to pass to inspect the mace and reach where it’s being held. If you pass these, it should reveal that if you take the mace, the monastery will blow up.

To avoid being obliterated, make sure you use a character who has the worst ranged abilities to take the mace.

Once the mace is removed, you will either need to destroy the Lathander Solar Machines in under four turns. These are placed in each corner of the room and require ranged attacks to knock them out.

Alternatively, you can make use of the Dawnmaster’s Crest if you managed to figure out the Stained Glass puzzle atop the Rosymorn Monastery above. You can slot this Crest under where the mace is to avoid the detonation sequence entirely.

Read more on Baldur’s Gate 3:

Helldusk Armour

Legendary Heavy Armour

The Wearer of this Item gains:

Skill – Fly

Helldusk Armour – You’re considered Proficient with this armour while wearing it.

Infernal Retribution – When you succeed Saving Throw, the caster receives Burning for 3 round

Prime Aegis of Fire – You have resistance for Fire Damage and cannot be Burned. You take 3 less damage from All sources.

How to get Helldusk Armour

The journey to acquire this armour is no small feat. You must first reach Baldur’s Gate itself and locate the House of Hope, Raphael’s lair.

Finding it involves seeking out the Devil’s Fee shop in the lower city’s northwestern part. Pay 10,000 gold or haggle it down to 1,000 with the woman there to teleport to your destination.

Inside the House of Hope, look high and low for the armour set pieces and prepare to face Raphael himself, a formidable foe with 666 (this is the Helldusk armour, after all) hit points, godlike stats and magic resistance. The ensuing battle is quite the challenge, but unsurprising given its end-game nature.