Final Fantasy XVI wears its inspirations on its chainmail sleeve.

By Rob Leane

Published: Wednesday, 21 June 2023 at 12:00 am


4.0 out of 5 star rating

The wait is nearly over. Final Fantasy XVI — also known as FF16 — is launching this week as a PS5 exclusive. As is normally the case with mainline numbered Final Fantasy games, this action-packed release is designed to be an entry point for new players, as well as being a satisfying reimagining for returning fans.

This means there’s a whole new voice cast, playing a fresh host of characters, in an original story that includes lots of familiar elements like magical beings, sword combat and deep lore. In this case, some new inspirations are also fairly obvious, with the influence of Game of Thrones being hard to miss.

This is no accidental homage, either. FF16 producer Naoki Yoshida told Eurogamer, “We had our core team of about 30 members very early on buy the Blu-ray boxset of Game of Thrones and required everyone to watch it, because we wanted this type of feel.”

We’d argue that this was a genius move, which goes a long way to making Final Fantasy approachable to a wider pool of players. The game is more grounded than you might expect, introducing you first to a handful of human characters, before gradually layering on thicker helpings of high-concept lore and increasingly wild set-pieces.

Leading the narrative is a new character called Clive, played by British actor Ben Starr (Netflix’s You, Sky’s Jamestown). Clive is a sort of Jon Snow type. At the start, he’s in the bosom of a powerful family, receiving the very best in combat training. But as you may have seen in the FF16 demo, Clive is soon clad in black armour on a solemn solo adventure.

As Clive sets off on a revenge mission tied to the plot of the prologue, he’ll gradually learn an impressive array of magical attacks. Not unlike Thanos in the Avengers movies, he picks up different colour-coded abilities at crucial points in the story. These moments are spaced out nicely, giving you plenty of time to learn each set of attacks before you’re taught a new one.

This is where the other obvious influence comes into play. The combat — which allows you to quickly swap between powerful attacks, as well as juggling your enemies in mid-air and dishing out fun combos — feels very reminiscent of the massively enjoyable Devil May Cry 5. This makes sense, because the games share a key combat developer named Ryota Suzuki.

As the layering on of lore and abilities gets more complex, Ben Starr’s impressively rich performance at the heart of the game does plenty to keep you engaged. There’s also a lot of readable lore that you can refer back to if you ever get lost with all the families and factions. The game goes to admirable lengths to make sure you know what you’re meant to be doing, even if you may lose track of the ‘why’ from time to time.