“How do we get the right tone for the game?”

By Rob Leane

Published: Wednesday, 03 July 2024 at 15:59 PM


I recently attended a virtual press event for Funko Fusion, the upcoming console and PC game that brings together 20 famous franchises for a universe-hopping toybox romp.

After watching some live gameplay and hearing from the developers, I looked down at my notepad to find that I’d grouped a few of my thoughts under one heading: “Funko Fusion isn’t what you think it is.”

You might assume that the debut release from 10:10 Games, a new studio that counts a number of Traveller’s Tales alumni among its founders, would be exactly like the LEGO games they used to make.

You might think, for starters, that the game was aimed at young kids. But in reality, it has a ‘teen’ age rating. Horror films like M3GAN are among the brands being brought to life, in big-headed Funko form, in the game.

You might think it would have simple graphics. Instead, from what I saw, the game uses Unreal Engine 5 to great effect to produce some visually impressive worlds that won’t look out of place on a next-gen console like a PS5.

You might think the gameplay would be basic. Walk forward and press A to progress. Instead, I saw overlapping systems and loads of depth for players to discover, including a fun Easter egg where any of your Funko characters can turn into zombies if they get bitten in the Shaun of the Dead world.

You might think it would have the same basic set-up as a LEGO game, with two-player local co-op being the order of the day. Instead, the co-op is online and it goes up to four players.

After the event, I rambled all of the above to Arthur Parsons, head of publishing at 10:10 Games, and you can see below exactly what he said back to me. Here’s the video: