Teleport safely…
Lethal Company is a new indie horror that scares us in ways we didn’t think were possible.
We take control of an employee for the ominous “Company” in a post-apocalyptic future, and our job is to traverse abandoned industrial stations across the galaxy, collecting scrap.
We’re hunted by ominous monsters along the way. Some are harmless, most aren’t.
Throughout this first-person scare-fest, you’ll collect weapons and items, from a shovel to a teleporter.
As a shovel is a self-explanatory melee weapon, let’s take a look at that latter item. Trust us, you’ll want to understand the nuances of the teleporter before using it in Lethal Company.
Lethal Company teleporter: How to use it explained
The teleporter system is exactly as it sounds. Once you’ve bought it from the store for 375 credits, you’ll be able to save your precious time walking and get back safely to the spaceship.
At least, that’s what the normal teleporter does… You can also buy an “inverse” teleporter for 425 credits that drops you right into the horrors of the facility.
Firstly, we should flag here that there’s no point buying a standard teleporter if you’re playing Lethal Company on your own. You’ll need a buddy on the ship to bring you home!
If this is the case, the player on the ship needs to be monitoring (via the screen) the friend they want to teleport back to safety. If they press the red button to the left of the screen, that player will be brought back.
To use the inverse teleporter, you’re fine on your own. Once you’ve visited a facility, press the yellow button and step into the teleportation device. But good luck: It drops you into a random place in the facility. You could spawn face to face with a Jester or Coil-Head.
It’s always a gamble with the inverse teleporter, so good luck!
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