By Rob Leane

Published: Sunday, 03 April 2022 at 12:00 am


The Peaky Blinders VR game, The King’s Ransom, will be launched into the world later this year, with the British developers from Maze Theory offering this interactive experience as a way to keep fans immersed in the world of Peaky Blinders despite the show’s sixth and fina season imminently concluding on TV.

Over Zoom, RadioTimes.com caught up with Maze Theory’s Chief Creative Officer Russ Harding about all-things Peaky Blinders: The Kings Ransom.

We’d previously spoken about the company’s work on various Doctor Who games, most recently The Edge of Reality that starred Jodie Whittaker and David Tennant.

As well as telling us that the role of Polly will be recast in the Peaky Blinders game, Russ Harding guided us through the story, characters, development and what you can expect in terms of gameplay in Peaky Blinders: The Kings Ransom.

While you wait for the upcoming Peaky Blinders movie, this could be a major treat for fans that have access to VR headsets. Keep on reading to learn all about the game, from one of the key people behind it.

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Maze Theory CCO Russ Harding.
Maze Theory

What was it about Peaky Blinders that you felt lends itself to the gaming world?

What we found really appealing was, it’s a world that everyone really wants to experience and be in. You can see that from the community that’s built around Peaky Blinders, and the amount of people that attend events and want to be in that world.

And I think [showrunner] Steven Knight has created a slightly fantastical version of the 1920s that really feels like a place you want to be. And also the characters are really compelling, you want to be with them. So we felt was a really strong VR proposition.

And what can you say about how players will be able to interact with that world?

So for us, it’s about really immersing the player in that world so that you can interact and feel and be part of that world. You get to explore some of the really iconic locations. And we take you down to London to explore a bit of Limehouse later on. So really immersing the player in that world, [with] really reactive characters to try and keep the presence, bearing in mind that we’re also dealing with some amazing performances by Paul Anderson, and Cillian Murphy.

But making you feel very present and the characters feel as though they’re aware of you. And for us, authenticity as well is really, really key. And when it comes to action, I mean, we try and stay very true to Peaky. It’s not a mass combat game. It’s very much about the dramatic action, and it’s more about some of those really weightful moral dilemmas that you’ll have to make, in the way that you fit into the ruleset of Thomas Shelby.