By Rob Leane

Published: Monday, 28 November 2022 at 12:00 am


3.0 out of 5 star rating

The arrival of a new Pokémon game always causes a stir among fans, with happiness and excitement often blending with a healthy dose of scepticism. Publishers Nintendo and developers Game Freak always promise a lot, but sometimes the reality doesn’t match up to the expectation.

So, with all that in mind, how do Pokémon Scarlet and Violet fare? Are these latest instalments in the core RPG franchise worth playing? These are the questions we’re planning to answer in this review.

Having received a code for Pokémon Scarlet on the day it came out, we were able to experience this new chapter in the massively popular franchise at the same time that the fans were jumping into it. And, as seems to be the case throughout the media and the fandom, we’d say that our response is a pretty mixed one.

On the positive side, Pokémon Scarlet and Violet finally deliver on something that fans have been day-dreaming about for years. For the first time in the mainline franchise (with Pokémon Legends Arceus being billed as a prequel spin-off instead of a central entry), your character is able to freely explore a wide open-world region where Pokémon are spawning in the wild right in front of you, and you can tackle the eight gym leaders in any order that you’d like.

On paper, this is exactly what fans have been asking for, so you’ve got to salute Game Freak for making that happen. There is a thrill to seeing Pokémon pop up all around you as you traverse through diverse environments, and there’s something incredibly freeing about the overall experience.

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Pokémon Scarlet and Violet.
Nintendo/The Pokémon Company

Compared to Pokémon Sword and Shield, where progressing through the story often made it feel like you were on rails down a pre-determined path, here it feels like you have actual agency. You can approach the game in any way you want, which is a massive leap forward – it makes the game feel like something special, the stuff that Poké-fans’ dreams have long been made of.

But, and it’s a big but, the game can’t always live up to its lofty ambitions. It tries to do everything you want but somehow feels like less than the sum of its parts. Several elements begin to feel flawed/annoying as you try to explore the Spain-inspired Paldea region where the game is set.

For one thing, it feels like the game cannot load a particularly big segment of its large open map at once, meaning that people, landmarks and creatures are constantly popping up right in front of you (rather than just always being there, which would make the game feel more real and free-flowing).

The constant popping-in of these various elements does get frustrating at times. You might be aiming for a marker on your map, only to find after 10 minutes of exploration that there’s an unassailable waterfall in your way. Or a blockade made by the baddies. Or a herd of angry Pokémon that don’t get the hint when you try to run away.