{"id":18784,"date":"2022-07-19T17:07:09","date_gmt":"2022-07-19T15:07:09","guid":{"rendered":"https:\/\/www.radiotimes.com\/?p=1683123"},"modified":"2022-07-19T17:29:09","modified_gmt":"2022-07-19T15:29:09","slug":"as-dusk-falls-graphics-developers-explain-its-unique-art-style","status":"publish","type":"rss_feed","link":"https:\/\/c01.purpledshub.com\/radiotimes\/rss_feed\/as-dusk-falls-graphics-developers-explain-its-unique-art-style\/","title":{"rendered":"As Dusk Falls graphics: Developers explain its unique art style"},"content":{"rendered":"<p class=\"rssexcerpt\"><\/p><p class=\"rssauthor\">By Rob Leane\n                \t\t<\/p><p class=\"rssbyline\">Published: Tuesday, 19 July 2022 at 12:00 am<\/p><hr class=\"wp-block-separator\"\/><?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body><p>Now that <a href=\"\/\/www.radiotimes.com\/technology\/gaming\/as-dusk-falls-release-date\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener&quot; noopener noreferrer\">As Dusk Falls<\/a> is launching into the world, players will be jumping into the game and witnessing its unique art style and surprising graphics for the first time.<\/p>\n<p>As we put it in our <a href=\"\/\/www.radiotimes.com\/technology\/gaming\/as-dusk-falls-xbox-review\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener&quot; noopener noreferrer\">As Dusk Falls review<\/a>, \u201cthe first thing you\u2019re likely to notice about As Dusk Falls is its art style [\u2026] the game does not animate its characters in full. Instead, you see a series of hand-crafted still images that blend eye-catching backdrops with photographed actors and a few animated elements (e.g. a character\u2019s hair might be blowing in the wind, but their mouth won\u2019t move when they talk).\u201d<\/p>\n<p>Prior to the game\u2019s launch, <a href=\"\/\/RadioTimes.com&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener&quot; noopener noreferrer\">RadioTimes.com<\/a> visited the developers Interior\/Night at their snazzy London office, with the game\u2019s visuals being one of the first things discussed on the day.<\/p>\n<p>Perry Allen, 2D Supervisor on As Dusk Falls, took us through a series of slides where he described the game\u2019s presentation as a \u201ccinematic graphic novel\u201d. He went on to say that \u201cevery frame a painting\u201d was a mantra during production.<\/p>\n<p>Allen also enthused over the lighting in the game, stating that the way a shot is lit can really \u201cturn the emotion on\u201d in a scene. It can also, in his words, \u201cnudge your attention to the right place\u201d. In a story-driven game where your decisions propel the narrative and your actions can get characters killed, these visual pointers can help you find your way.<\/p>\n<p>After the presentations, we stopped by the desk of Kris Cho, Head of Cinematics on As Dusk Falls. He showed us how static photographs of the game\u2019s cast have been dragged and dropped into lovingly-crafted environments, before being digitally enhanced with a Photoshop-like tool.<\/p>\n<div class=\"&quot;image-handler__container\" image-handler__container--full=\"\" style=\"&quot;padding-bottom:\" calc=\"\"> <picture><source media=\"&quot;(max-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?webp=true&amp;quality=90&amp;resize=300%2C200,\" https:=\"\" type=\"&quot;image\/webp&quot;\"><source media=\"&quot;(max-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?quality=90&amp;resize=300%2C200,\" https:=\"\" type=\"&quot;image\/jpeg&quot;\"><source media=\"&quot;(max-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?webp=true&amp;quality=90&amp;resize=355%2C236,\" https:=\"\" type=\"&quot;image\/webp&quot;\"><source media=\"&quot;(max-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?quality=90&amp;resize=355%2C236,\" https:=\"\" type=\"&quot;image\/jpeg&quot;\"><source media=\"&quot;(max-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?webp=true&amp;quality=90&amp;resize=405%2C270,\" https:=\"\" type=\"&quot;image\/webp&quot;\"><source media=\"&quot;(max-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?quality=90&amp;resize=405%2C270,\" https:=\"\" type=\"&quot;image\/jpeg&quot;\"><source media=\"&quot;(max-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?webp=true&amp;quality=90&amp;resize=554%2C369&quot;\" type=\"&quot;image\/webp&quot;\"><source media=\"&quot;(max-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?quality=90&amp;resize=554%2C369&quot;\" type=\"&quot;image\/jpeg&quot;\"><source media=\"&quot;(min-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?webp=true&amp;quality=90&amp;resize=620%2C413&quot;\" type=\"&quot;image\/webp&quot;\"><source media=\"&quot;(min-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?quality=90&amp;resize=620%2C413&quot;\" type=\"&quot;image\/jpeg&quot;\"><source media=\"&quot;(min-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?webp=true&amp;quality=90&amp;resize=408%2C272,\" https:=\"\" type=\"&quot;image\/webp&quot;\"><source media=\"&quot;(min-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?quality=90&amp;resize=408%2C272,\" https:=\"\" type=\"&quot;image\/jpeg&quot;\"><source media=\"&quot;(min-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?webp=true&amp;quality=90&amp;resize=556%2C370&quot;\" type=\"&quot;image\/webp&quot;\"><source media=\"&quot;(min-width:\" data-srcset=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?quality=90&amp;resize=556%2C370&quot;\" type=\"&quot;image\/jpeg&quot;\"><img class=\"&quot;wp-image-1679675\" align=\"\" size-landscape_thumbnail=\"\" image-handler__image=\"\" image-handler__image--full=\"\" no-wrap=\"\" js-lazyload=\"\" data-src=\"&quot;https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2022\/07\/As-Dusk-Falls-release-date-f8fb8a6.jpg?quality=90&amp;resize=620%2C413&quot;\" width=\"&quot;620&quot;\" height=\"&quot;413&quot;\" alt=\"&quot;&quot;\" title=\"&quot;&quot;\"\/><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/picture><\/div><div class=\"&quot;caption-hold&quot;\"><figcaption class=\"&quot;wp-caption-text&quot;\"><span class=\"&quot;caption-copy&quot;\"><i class=\"&quot;icon-arrow\" icon-camera-circle=\"\"\/> The unique art style of As Dusk Falls.<\/span><\/figcaption><span class=\"&quot;im-image-caption&quot;\"> <i>Interior\/Night<\/i><\/span><\/div>\n<p>But why exactly was this art style chosen? We asked Charu Desodt, Production Director, if there were any particular external influences for this visual direction\u2026 or was it just a random spark of inspiration?<\/p>\n<p>Desodt told us, \u201cI think there\u2019s a bit of both. The inspiration definitely came from Mike Bambury, our art director as well. And we were already coming away from the idea of 3D facial models, because we wanted to capture, like, real humans.\u201d<\/p>\n<p>She elaborated: \u201cWe wanted to capture all those nuances on people\u2019s faces and the unintended facial expressions that we respond to as humans and observe immediately and understand. But it can be quite difficult to get that across with, you know, some of the other art styles available.<\/p>\n<p>\u201cAnd we found that this worked really well \u2013\u00a0it feels new, but within five minutes, a lot of people just get really used to it. And they fill in the blanks themselves, you know, alongside with the music and the audio, and the sound design. So there\u2019s a lot of innovation in the way that we\u2019re approaching the creative presentation of this game.\u201d<\/p> <p>Desodt added, \u201cI think there\u2019s space for all of these art styles. Just like you have different types of illustrations within books or different types of approaches to cinematography in film, or characters in TV series. I think art style within games should be as varied.<\/p>\n<p>\u201cWe definitely wanted to have a very unique look,\u201d she continued, \u201cand something where you look at it, and you know it\u2019s As Dusk Falls. So I think we\u2019ve definitely achieved that.\u201d That\u2019s a statement we\u2019d agreed with as well.<\/p>\n<p>Telling us the exact intention behind the art style, Desodt also told us: \u201cThe intention was to support the script and the whole storytelling, of a very compelling mature crime drama, but with very human moments and intimate moments between people and characters that you\u2019re playing.\u201d<\/p>\n<p>So there you have it. That\u2019s why As Dusk Falls looks so unique!<\/p>\n<p><strong>As Dusk Falls launches 19th July on\u00a0<a href=\"\/\/www.amazon.co.uk\/Xbox-Ultimate-Console-Month-Membership\/dp\/B07SBBC7Q2\/?tag=radtim0b-21&amp;ascsubtag=radiotimes-0&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;sponsored&quot; noopener noreferrer\" data-geniuslink=\"&quot;https:\/\/buy.geni.us\/Proxy.ashx?TSID=114542&amp;GR_URL=https%3A%2F%2Fwww.amazon.co.uk%2FXbox-Ultimate-Console-Month-Membership%2Fdp%2FB07SBBC7Q2%2F%3Ftag%3Dradtim0b-21%26ascsubtag%3Dradiotimes-1682414&amp;dtb=1&quot;\">Xbox Game Pass<\/a>\u00a0for PC, Xbox One and Xbox Series X\/S.\u00a0<\/strong><\/p>\n<p><strong>Follow <a href=\"\/\/twitter.com\/RadioTimesGames&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener&quot; noopener noreferrer\">Radio Times Gaming on Twitter<\/a> for all the latest insights. Or if you\u2019re looking for something to watch, see our <a href=\"\/\/www.radiotimes.com\/tv\/tv-listings\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\">TV Guide.<\/a><\/strong><\/p>\n<p><strong>Visit our <a href=\"\/\/www.radiotimes.com\/technology\/2020-10-07\/video-game-release-dates\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\">video game release schedule<\/a> for all upcoming games on consoles. Swing by our hubs for more <a href=\"\/\/www.radiotimes.com\/technology\/gaming\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\">Gaming<\/a> and <a href=\"\/\/www.radiotimes.com\/technology\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\">Technology<\/a>\u00a0news.<\/strong><\/p>\n<p><strong>The latest issue of Radio Times magazine is on sale now \u2013\u00a0<a href=\"\/\/radiotimes.com\/magazine-subscription?utm_term=evergreen-article&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\" data-auth=\"&quot;NotApplicable&quot;\" data-linkindex=\"&quot;0&quot;\">subscribe now<\/a>\u00a0and get the next 12 issues for only \u00a31. For more from the biggest stars in TV, listen to the\u00a0<a href=\"\/\/www.radiotimes.com\/podcasts\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\" data-auth=\"&quot;NotApplicable&quot;\" data-linkindex=\"&quot;1&quot;\">Radio Times podcast<\/a>\u00a0with Jane Garvey.<\/strong><\/p><\/body><\/html>\n<hr class=\"wp-block-separator\"\/>","protected":false},"excerpt":{"rendered":"<p>By Rob Leane Published: Tuesday, 19 July 2022 at 12:00 am Now that As Dusk Falls is launching into the world, players will be jumping into the game and witnessing its unique art style and surprising graphics for the first time. As we put it in our As Dusk Falls review, \u201cthe first thing you\u2019re [&hellip;]<\/p>\n","protected":false},"author":24,"featured_media":18785,"template":"","categories":[1,8],"acf":[],"uagb_featured_image_src":{"full":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2022\/07\/as-dusk-falls-graphics-developers-explain-its-unique-art-style.jpg",1000,666,false],"thumbnail":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2022\/07\/as-dusk-falls-graphics-developers-explain-its-unique-art-style-150x150.jpg",150,150,true],"medium":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2022\/07\/as-dusk-falls-graphics-developers-explain-its-unique-art-style-300x200.jpg",300,200,true],"medium_large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2022\/07\/as-dusk-falls-graphics-developers-explain-its-unique-art-style-768x511.jpg",768,511,true],"large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2022\/07\/as-dusk-falls-graphics-developers-explain-its-unique-art-style.jpg",800,533,false],"1536x1536":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2022\/07\/as-dusk-falls-graphics-developers-explain-its-unique-art-style.jpg",1000,666,false],"2048x2048":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2022\/07\/as-dusk-falls-graphics-developers-explain-its-unique-art-style.jpg",1000,666,false]},"uagb_author_info":{"display_name":"importmanagerhub@sprylab.com","author_link":"https:\/\/c01.purpledshub.com\/radiotimes\/author\/importmanagerhubsprylab-com\/"},"uagb_comment_info":0,"uagb_excerpt":"By Rob Leane Published: Tuesday, 19 July 2022 at 12:00 am Now that As Dusk Falls is launching into the world, players will be jumping into the game and witnessing its unique art style and surprising graphics for the first time. As we put it in our As Dusk Falls review, \u201cthe first thing you\u2019re&hellip;","_links":{"self":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed\/18784"}],"collection":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed"}],"about":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/types\/rss_feed"}],"author":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/users\/24"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media\/18785"}],"wp:attachment":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media?parent=18784"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/categories?post=18784"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}