{"id":31360,"date":"2023-03-22T15:00:55","date_gmt":"2023-03-22T14:00:55","guid":{"rendered":"https:\/\/www.radiotimes.com\/?p=1804607"},"modified":"2023-03-22T17:55:34","modified_gmt":"2023-03-22T16:55:34","slug":"redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder","status":"publish","type":"rss_feed","link":"https:\/\/c01.purpledshub.com\/radiotimes\/rss_feed\/redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder\/","title":{"rendered":"Redfall creator won\u2019t rule out more Dishonored games: \u201cNew IP is way harder\u201d"},"content":{"rendered":"<p class=\"rssexcerpt\"> &#8220;It would be refreshing at this point to go back.&#8221; <\/p><p class=\"rssauthor\">By Rob Leane\n                \t\t<\/p><p class=\"rssbyline\">Published: Wednesday, 22 March 2023 at 12:00 am<\/p><hr class=\"wp-block-separator\"\/><?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body> <p>The company behind the Dishonored games, Bethesda subsidiary Arkane Austin, is currently working away on <a href=\"\/\/www.radiotimes.com\/technology\/gaming\/redfall-release-date\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener&quot; noopener noreferrer\">Redfall<\/a>. This is a brand-new intellectual property \u2014 the game takes place on an island beset with violent vampires, where players can work together in groups of up to four players to take them down (or you can go solo if you\u2019d prefer).<\/p>\n<p>Recently, <a href=\"\/\/RadioTimes.com&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener&quot; noopener noreferrer\">RadioTimes.com<\/a> popped along to a Redfall preview event in London, where we were able to get hands on with the game for the first time. We played for over an hour, solo, taking control of a tech-savvy character named Devinder (one of the four playable heroes you get to choose from when jumping into the game).<\/p>\n<p>Redfall feels familiar and different at the same time. Just as you could in the Dishonored games, you can still approach scenarios in a number of ways, from careful stealth to outright carnage, and Devinder even has a teleport ability that will feel very comfortable for fans of previous Arkane games.<\/p>\n<p>The main difference is the vast open world, which feels bigger and way more varied than previous Arkane creations (even the ambitious environs of Arkane Lyon\u2019s <a href=\"\/\/www.radiotimes.com\/technology\/gaming\/deathloop-review-ps5-comment\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener&quot; noopener noreferrer\">Deathloop<\/a>). The world of Redfall is littered with all sorts of different challenges and things to find, from safe houses and roaming enemies to punishing underground dungeons (where you can take on powerful foes in the hope of nabbing some strong loot).<\/p>\n<p>Stepping into this world felt a little overwhelming at first, but gradually we got a feel for it, helped along by the increasingly potent weapons we kept finding. Eventually, we fought our way towards a main story mission \u2014 a linear quest to unravel a multilayered mystery in a creepy old mansion.<\/p>\n<p>As we explored the house, clearing out some enemies and gradually piecing together the present-day storyline with flashbacks to the past, it began to feel like we were playing another gripping original story \u2014 the sort of thing that Arkane always tends to deliver. Any fears that this was a mindless multiplayer shooter seem to have been unfounded, as Redfall feels like a traditional Arkane experience writ large in a cool new way.<\/p> <p>After our play session, we were able to sit down with Redfall\u2019s creative director, Harvey Smith, who worked on a number of Deus Ex games in the Noughties and came to this project after focusing primarily on Dishonored for quite some time.<\/p>\n<p>Smith explained: \u201cI just worked on eight straight years of Dishonored \u2014 Dishonored one, Knife of Dunwall, Brigmore Witches, Dishonored 2, Death of the Outsider. So a lot of Dishonored, you know? In the same setting, same time period, etc.\u201d<\/p>\n<p>After that, Smith \u201cjust needed something very different\u201d. He said: \u201cAnd Ricardo [Bare, Smith\u2019s joint creative director] and I always talked about open world. And we thought it might be fun from a narrative standpoint to have different heroes. That if you play alone, it\u2019s like an Arkane game; if you play together, it\u2019s like an Arkane game multiplayer.\u201d<\/p>\n<p>As the vision came together for an open-world vampire game with co-op elements, \u201cWe were like, let\u2019s do haunted spooky New England. It\u2019s a little bit Stranger Things, it\u2019s a little bit Stephen King, it\u2019s a little bit Salem\u2019s Lot but it\u2019s modernised.\u201d<\/p>\n<p>And in terms of the story set-up, the team acknowledged that \u201cmonsters are always metaphors, and so there\u2019s a tiny upper class preying on everyone else\u201d in the game\u2019s world \u2014 that\u2019s even before the fantastical elements take shape and experiments go awry, unleashing \u201cscientific-based\u201d vampires on unsuspecting locals.<\/p>\n<p>Digging into those dark inspirations, Smith added later: \u201cWe had just gone through years of \u2026 populism, and, you know, laws that favour the upper class, the billionaire class, where they\u2019re just running the country at this point.\u201d<\/p> <div class=\"&quot;brightcove\" embed=\"\"> <div class=\"&quot;embed__intrinsic&quot;\"> <div class=\"&quot;brightcove__player\" vjs-playlist-player-container=\"\"> <video data-video-id=\"6321554213112\" data-account=\"69912529001\" data-player=\"ByeOf0VZEl\" data-embed=\"&quot;default&quot;\" data-application-id=\"\" controls=\"\" class=\"&quot;video-js&quot;\"> <\/video> <\/div> <\/div>\n<\/div>\n<script src=\"&quot;\/\/players.brightcove.net\/69912529001\/ByeOf0VZEl_default\/index.min.js&quot;\"\/> <p>Remembering not to put all his eggs in that grim basket, Smith continued: \u201cAnd at some level, it\u2019s a spooky action shooter. It\u2019s just a fun vampire game, also. Characters that are quippy, but there\u2019s always that undercurrent of like, \u2018What\u2019s this game about?\u2019 in the same way [that meaningful themes were pervasive] with Deus Ex or Dishonored.\u201d<\/p>\n<p>And what has it been like trying to create a new property, after playing in established sandboxes for so long? Smith told <strong>RadioTimes.com<\/strong>:\u00a0\u201cI\u2019ve had the fortune of working on a lot of new IP and new IP is way harder [than returning to an existing franchise].\u201d<\/p>\n<p>When it comes to making a new IP, he explained that \u201cyou have to figure everything out\u201d, such as how ladders will work, how fast travel will work, and what the tone of the game is.<\/p>\n<p>\u201cEarly on in this project, people would make all these assumptions,\u201d he explained.\u00a0\u201c\u2018Oh, it\u2019s a dark, dismal horror game, where you\u2019re just depressed and sad all the time\u2019. Or like, \u2018Oh, it\u2019s like a zombie game where everything\u2019s falling apart, and people have turned on each other\u2019.<\/p>\n<p>Or the other big one was, \u2018Oh it\u2019s really funny. It\u2019s constantly comical\u2019. Or \u2018it has the run and gun feel of Doom\u2019 or whatever. And it\u2019s like, all of those are wrong.<\/p>\n<p>\u201cThis is not a dark, dismal game. It\u2019s spooky in a fun way, like a haunted house ride or something, we think. Sometimes it does get a little creepy. The characters have comic moments, but generally the tone is serious. It\u2019s not overly militaristic. It\u2019s about civilians coming together to protect their community.<\/p>\n<p>\u201cThere\u2019s a reason why we chose for your bases around the world, things like fire stations or the maritime centre, instead of like, you know\u2026 whatever else, people would choose, a prison or whatever.\u201d<\/p>\n<iframe title=\"&quot;Redfall\" official=\"\" gameplay=\"\" reveal=\"\" xbox=\"\" bethesda=\"\" games=\"\" showcase=\"\" width=\"&quot;200&quot;\" height=\"&quot;113&quot;\" src=\"&quot;https:\/\/www.youtube.com\/embed\/IpY_IMjT9Ik?feature=oembed&quot;\" frameborder=\"&quot;0&quot;\" allow=\"&quot;accelerometer;\" autoplay=\"\" clipboard-write=\"\" encrypted-media=\"\" gyroscope=\"\" picture-in-picture=\"\" web-share=\"\" allowfullscreen=\"\"\/>\n<p>After all this hard work on inventing, explaining and actually making Redfall as a new IP, does Smith think he would return to any of his pre-existing franchises in future? Would he want to go back to more familiar pastures after this? Smith said \u201cyes\u201d before then elaborating.<\/p>\n<p>\u201cYou know, if tomorrow, I had the extreme pleasure of ever working on Deus Ex, again [\u2026] I would know, day one, what a Deus Ex game is,\u201d he said. \u201cAnd there may be quibbles about, \u2018Is it more like the original or is it more like the reboot?\u2019 Probably a little of both, you know, but you\u2019re in a range now. Right?<\/p>\n<p>\u201cWhereas if you say, \u2018We\u2019re making Farglegoop\u2019, [people are like,] what\u2019s that? \u2018I don\u2019t know, let\u2019s do it together.\u2019 And it\u2019s just like, good luck figuring every single thing out. And every single person on your 100-person team is going to have a question every day about like everything.<\/p>\n<p>\u201cLike animations: are our animations very serious, like where we literally put an athlete in a mo-cap suit, or are they flouncy like in Fortnite or Into the Spider-Verse or whatever? How stylised are the animations, you know?<\/p>\n<p>\u201cSo yeah, we\u2019ve had the fortune of working on new IP, because it\u2019s exhilarating to come up with the story and the setting and the tone and the feature set and everything but it\u2019s also really hard, you know.<\/p>\n<p>\u201cAnd as much as I\u2019ve worked on eight years of Dishonored, and it was like, \u2018I need something new\u2019, it would be refreshing at this point to go back to something, you know, that would be comfortable and familiar, a little less challenging.\u201d Once we\u2019ve banished these upper-class vampires, then, who knows what the future could hold for Arkane.<\/p>\n<p><strong>Redfall launches Tuesday 2nd May 2023 for Xbox Series X\/S and PC via Xbox Game Pass.<\/strong><\/p>\n<div class=\"&quot;monetizer__price-comparison-container&quot;\" data-position=\"&quot;adhoc&quot;\" hidden=\"\"> <h5 class=\"&quot;monetizer__price-comparison-title\" monetizer-title=\"\" style=\"&quot;background-color:\" color:=\"\">Latest deals<\/h5> <div id=\"&quot;monetizer__deals&quot;\" data-type=\"&quot;price-comparison&quot;\" data-config=\"'{&quot;shopId&quot;:&quot;656&quot;,&quot;market&quot;:&quot;gbp_en&quot;,&quot;template&quot;:&quot;dhbtrdnqti&quot;,&quot;searchKeywords&quot;:&quot;xbox\" game=\"\" pass=\"\" month=\"\"\/> <div class=\"&quot;monetizer__price-comparison-explanatory-text\" body-copy-extra-small=\"\" editor-content=\"\"\/><\/div> <p><strong>Hungry for more gaming? Visit our <a href=\"\/\/www.radiotimes.com\/technology\/2020-10-07\/video-game-release-dates\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\">video game release schedule<\/a>, or swing by our hubs for more <a href=\"\/\/www.radiotimes.com\/technology\/gaming\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\">Gaming<\/a> and <a href=\"\/\/www.radiotimes.com\/technology\/&quot;\" target=\"&quot;_blank&quot;\" rel=\"&quot;noopener noopener noreferrer\" noreferrer=\"\">Technology<\/a> news.<\/strong><\/p>\n<p><strong>Looking for something to watch? 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For more from the biggest stars in TV, listen to\u00a0<a title=\"&quot;https:\/\/www.radiotimes.com\/audio\/podcasts\/&quot;\" href=\"&quot;https:\/\/www.radiotimes.com\/audio\/podcasts\/&quot;\">The Radio Times Podcast<\/a>.<\/strong><\/p> <\/body><\/html>\n<hr class=\"wp-block-separator\"\/>","protected":false},"excerpt":{"rendered":"<p> &#8220;It would be refreshing at this point to go back.&#8221; <\/p>\n","protected":false},"author":24,"featured_media":31361,"template":"","categories":[1,8],"acf":[],"uagb_featured_image_src":{"full":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/03\/redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder.jpg",1600,1066,false],"thumbnail":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/03\/redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder-150x150.jpg",150,150,true],"medium":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/03\/redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder-300x200.jpg",300,200,true],"medium_large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/03\/redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder-768x512.jpg",768,512,true],"large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/03\/redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder-1024x682.jpg",800,533,true],"1536x1536":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/03\/redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder-1536x1023.jpg",1536,1023,true],"2048x2048":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/03\/redfall-creator-wont-rule-out-more-dishonored-games-new-ip-is-way-harder.jpg",1600,1066,false]},"uagb_author_info":{"display_name":"importmanagerhub@sprylab.com","author_link":"https:\/\/c01.purpledshub.com\/radiotimes\/author\/importmanagerhubsprylab-com\/"},"uagb_comment_info":0,"uagb_excerpt":"\"It would be refreshing at this point to go back.\"","_links":{"self":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed\/31360"}],"collection":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed"}],"about":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/types\/rss_feed"}],"author":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/users\/24"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media\/31361"}],"wp:attachment":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media?parent=31360"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/categories?post=31360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}