{"id":35273,"date":"2023-07-27T15:50:18","date_gmt":"2023-07-27T13:50:18","guid":{"rendered":"https:\/\/www.radiotimes.com\/?p=1864617"},"modified":"2023-07-28T03:15:34","modified_gmt":"2023-07-28T01:15:34","slug":"starfield-30fps-explained-capping-explained-by-developers","status":"publish","type":"rss_feed","link":"https:\/\/c01.purpledshub.com\/radiotimes\/rss_feed\/starfield-30fps-explained-capping-explained-by-developers\/","title":{"rendered":"Starfield 30fps explained: Capping explained by developers"},"content":{"rendered":"<p class=\"rssexcerpt\"> Here&#8217;s why the Bethesda game is capped at 30fps. <\/p><p class=\"rssauthor\">By Toby Saunders\n                \t\t<\/p><p class=\"rssbyline\">Published: Thursday, 27 July 2023 at 13:50 PM<\/p><hr class=\"wp-block-separator\"\/><?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body> <p>In a continuation of the frame rate debate that will never end, Bethesda\u2019s mighty new sci-fi RPG <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/starfield-release-date-confirmed\/\" target=\"_blank\" rel=\"noopener noreferrer\">Starfield<\/a> looks set to be capped at 30fps \u2013 a choice that has provided no end of ammunition for PS5 fans embroiled in the console wars.<\/p>\n<p>Whether a game is running at 60fps (or higher) or 30fps is often something that\u2019s used to bash or promote said game and\/or console it\u2019s on. No matter how silly this may seem to you, some insist that it really does matter.<\/p>\n<p>Of course, 60fps and above is ideal, but dropping that frame rate down can help ensure a higher resolution and better visuals. Where does Starfield fit into the conversation?<\/p>\n<p>Read on to find out if Starfield is confirmed to be capped at 30fps or not on Xbox and PC and to see what the development team has had to say on the matter.<\/p>\n<h2><strong>Is Starfield capped at 30fps?<\/strong><\/h2>\n<p>Starfield is <strong>capped at 30fps on Xbox Series X\/S<\/strong>, it has been confirmed by Bethesda boss Todd Howard. It\u2019s currently unclear whether or not the sci-fi epic will be locked to 30fps <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/starfield-pc-requirements-recommended-specs-explained\/\" target=\"_blank\" rel=\"noopener noreferrer\">on PC<\/a>, however- and unlikely that it will be.<\/p>\n<p>Many other titles on the market offer performance modes that allow gamers to sacrifice the visual fidelity of a game to increase its frame rate, but it looks like this isn\u2019t going to be the case in Starfield.<\/p>\n<p>The choice of Todd Howard and the rest of the Starfield development team to cap the game at 30fps might have something to do with in-game sandwiches, at least in part\u2026<\/p> <h2><strong>Why are they capping Starfield at 30fps?<\/strong><\/h2>\n<p>Starfield is capped at 30fps on Xbox Series X\/S to retain the highest graphics and resolution and allow players to do everything they\u2019d expect in a Bethesda title in as smooth a way as possible.<\/p>\n<p>Speaking to <a href=\"https:\/\/www.ign.com\/articles\/todd-howard-interview-starfield-sgf-2023\" target=\"_blank\" rel=\"noopener noreferrer\">IGN<\/a>, Bethesda boss and game director Todd Howard explained that the controversial Starfield 30fps decision was made to keep the game 4K on Series X and 1440p on Series S. The studio decided \u201cto lock it at 30[fps]\u201d because it wanted \u201cthat fidelity\u201d.<\/p>\n<p>He details how a Bethesda game is known for having \u201calways these huge, open worlds, fully dynamic, hyperdetail where anything can happen\u201d. The development team wants to make that happen because it wants \u201call that stuff\u201d.<\/p>\n<p>Howard added that Bethesda doesn\u2019t \u201cwant to sacrifice any of it\u201d and it\u2019s locked because the development team prefers \u201cthe consistency\u201d a locked frame rate offers over one that\u2019s going up and down.<\/p>\n<p>Finally, he adds that Bethesda needs \u201cthat headroom because in [its] games, really anything can happen\u201d. This is best explained by some sandwiches.<\/p>\n<p>In a Bethesda title, the player is able to do whatever they like, and this can include stockpiling a huge number of a particular item \u2013 sandwiches were shown in <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/how-to-watch-xbox-starfield-showcase-uk\/\" target=\"_blank\" rel=\"noopener noreferrer\">the game\u2019s direct<\/a> as an example.<\/p>\n<p>Digital Foundry producer John Linneman took to Twitter to explain how 60fps would be difficult to achieve when players are able to leave massive piles of in-game items lying around \u2013 including sandwiches \u2013 in a massive open world game such as this.<\/p>\n<blockquote class=\"twitter-tweet\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">While it&#8217;s used as a gag in the video, this sandwich pirate concept highlights on reason why 60 fps would be tough to achieve. Like prior BGS titles, it seems that Starfield tracks the location and position of arbitrary items in the world. Given the scope&#8230; <a href=\"https:\/\/t.co\/ym37nIqf1n\">https:\/\/t.co\/ym37nIqf1n<\/a><\/p>\u2014 John Linneman (@dark1x) <a href=\"https:\/\/twitter.com\/dark1x\/status\/1668160644527321089?ref_src=twsrc%5Etfw\">June 12, 2023<\/a><\/blockquote><script async=\"\" src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"\/>\n<p>It just goes to show that the freedom to do what you like in a resolution and detail that\u2019s wanted on current-gen hardware comes at a respectable cost to frame rate. It\u2019s not so simple as to flick a 60fps switch in development, after all.<\/p> <div class=\"brightcove embed\"> <div class=\"embed__intrinsic\"> <div class=\"brightcove__player vjs-playlist-player-container\"> <video data-video-id=\"6330504109112\" data-account=\"69912529001\" data-player=\"ByeOf0VZEl\" data-embed=\"default\" data-application-id=\"\" controls=\"\" class=\"video-js\"> <\/video> <\/div> <\/div>\n<\/div>\n<script src=\"\/\/players.brightcove.net\/69912529001\/ByeOf0VZEl_default\/index.min.js\"\/> <p><strong>Subscribe to our <a href=\"https:\/\/www.radiotimes.com\/gaming-newsletter\/\" target=\"_blank\" rel=\"noopener noreferrer\">free Gaming Newsletter<\/a> for weekly insights, and <strong> <a href=\"https:\/\/twitter.com\/RadioTimesGames\" target=\"_blank\" rel=\"noopener noreferrer\">follow us on Twitter<\/a> for all the latest updates.<\/strong><\/strong><\/p>\n<p><strong>Looking for something to watch? Check out our <a href=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\" target=\"_blank\" rel=\"noopener noreferrer\">TV Guide<\/a> or <a href=\"https:\/\/www.radiotimes.com\/streaming-guide\/\" target=\"_blank\" rel=\"noopener noreferrer\">Streaming Guide<\/a>.<\/strong><\/p>\n<p><strong>Try Radio Times magazine today and get 12 issues for only \u00a31 with delivery to your home \u2014 <a title=\"http:\/\/radiotimes.com\/magazine-subscription?utm_term=evergreen-article\" href=\"http:\/\/radiotimes.com\/magazine-subscription?utm_term=evergreen-article\">subscribe now<\/a>. For more from the biggest stars in TV, listen to <a title=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\" href=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\">The Radio Times Podcast<\/a>.<\/strong><\/p> <\/body><\/html>\n<hr class=\"wp-block-separator\"\/>","protected":false},"excerpt":{"rendered":"<p> Here&#8217;s why the Bethesda game is capped at 30fps. <\/p>\n","protected":false},"author":24,"featured_media":35274,"template":"","categories":[1,8],"acf":[],"uagb_featured_image_src":{"full":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/07\/starfield-30fps-explained-capping-explained-by-developers.jpg",1600,1066,false],"thumbnail":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/07\/starfield-30fps-explained-capping-explained-by-developers-150x150.jpg",150,150,true],"medium":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/07\/starfield-30fps-explained-capping-explained-by-developers-300x200.jpg",300,200,true],"medium_large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/07\/starfield-30fps-explained-capping-explained-by-developers-768x512.jpg",768,512,true],"large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/07\/starfield-30fps-explained-capping-explained-by-developers-1024x682.jpg",800,533,true],"1536x1536":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/07\/starfield-30fps-explained-capping-explained-by-developers-1536x1023.jpg",1536,1023,true],"2048x2048":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/07\/starfield-30fps-explained-capping-explained-by-developers.jpg",1600,1066,false]},"uagb_author_info":{"display_name":"importmanagerhub@sprylab.com","author_link":"https:\/\/c01.purpledshub.com\/radiotimes\/author\/importmanagerhubsprylab-com\/"},"uagb_comment_info":0,"uagb_excerpt":"Here's why the Bethesda game is capped at 30fps.","_links":{"self":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed\/35273"}],"collection":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed"}],"about":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/types\/rss_feed"}],"author":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/users\/24"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media\/35274"}],"wp:attachment":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media?parent=35273"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/categories?post=35273"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}