{"id":39033,"date":"2023-11-02T15:26:16","date_gmt":"2023-11-02T14:26:16","guid":{"rendered":"https:\/\/www.radiotimes.com\/?p=1919122"},"modified":"2023-11-02T15:56:32","modified_gmt":"2023-11-02T14:56:32","slug":"alan-wake-2-update-full-patch-notes-what-changed","status":"publish","type":"rss_feed","link":"https:\/\/c01.purpledshub.com\/radiotimes\/rss_feed\/alan-wake-2-update-full-patch-notes-what-changed\/","title":{"rendered":"Alan Wake 2 update: Full patch notes &#038; what changed"},"content":{"rendered":"<p class=\"rssexcerpt\"> Wake up, the new Alan Wake 2 update is here. <\/p><p class=\"rssauthor\">By Toby Saunders\n                \t\t<\/p><p class=\"rssbyline\">Published: Thursday, 02 November 2023 at 14:25 PM<\/p><hr class=\"wp-block-separator\"\/><?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body> <p>A new <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alan-wake-2-release-date\/\">Alan Wake 2<\/a> update is available to download and install on PS5, Xbox Series X\/S and PC.<\/p>\n<p>Quite a bit has been changed and fixed thanks to the update, as Remedy Entertainment looks to improve the game after its initial release.<\/p>\n<p>Known as the 08 update, this new patch has made over 200 individual fixes and improvements to the survival horror game \u2013 making it the largest patch to date.<\/p>\n<p>Before you get too excited, there\u2019s nothing new added in the update, and we\u2019re still waiting to hear more about the game\u2019s upcoming \u2018alternative\u2019 story and <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alan-wake-2-new-game-plus\/\">New Game Plus mode<\/a>.<\/p>\n<p>This is an update that fixes a load of smaller gameplay and graphical issues and glitches\/bugs. Keep reading for the full list of Alan Wake 2 update 08 patch notes and to see what\u2019s changed with the patch.<\/p>\n<p><strong>Read more on Alan Wake 2:<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alan-wake-2-physical-release\/\">Will there be an Alan Wake 2 physical release?<\/a> \u2013 physical edition explained<\/li>\n<li><a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alan-wake-2-pc-requirements\/\">Alan Wake 2 PC requirements<\/a> \u2013 can you run it?<\/li>\n<li><a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alan-wake-2-expansion-pass\/\">Alan Wake 2 Expansion Pass<\/a> \u2013 when is the DLC coming?<\/li>\n<li><a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alan-wake-2-game-pass\/\">Is Alan Wake 2 on Game Pass?<\/a> \u2013 how to play the game cheaper<\/li>\n<li><a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alan-wake-2-missions-list\/\">Alan Wake 2 missions list<\/a> \u2013 how many chapters are there?<\/li>\n<li><a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alan-wake-2-voice-cast\/\">Alan Wake 2 cast<\/a> \u2013 where you know the voice actors from<\/li>\n<\/ul>\n<h2><b>What changed in the Alan Wake 2 update?<\/b><\/h2>\n<p>The Alan Wake 2 08 update <strong>makes a load of smaller fixes and improvements to the game<\/strong>. The lighting, for example, has been improved on all platforms as of the patch.<\/p>\n<p><a href=\"https:\/\/www.alanwake.com\/story\/alan-wake-2-update-notes\/\" target=\"_blank\" rel=\"noopener noreferrer\">Remedy Entertainment<\/a> explains: \u201cThe 08 update contains over 200+ individual improvements and fixes to the game. There\u2019s no new content here, but the game should play and look better than ever.\u201d<\/p>\n<p>Unintentional progress blocking glitches, such as conversations failing to trigger, have been fixed, lip-syncing has been improved and auto-aim has been boosted in certain circumstances.<\/p>\n<p>You\u2019ll find the full list of bug fixes and improvements below in the full list of patch notes.<\/p> <h2><b>Full patch notes for Alan Wake 2 update<\/b><\/h2>\n<p>The full list of patch notes for the latest Alan Wake 2 update is as follows:<\/p>\n<h3><b>Global\u00a0<\/b><\/h3>\n<ul>\n<li>Various localisation fixes, such as improved subtitle timings for all languages<\/li>\n<li>Improved localised audio for live-action cinematics<\/li>\n<li>Various audio-related improvements and additional polish<\/li>\n<li>Improved lip sync in some instances<\/li>\n<li>Fixed various graphical issues in the environments<\/li>\n<li>Fixed various minor issues in cinematics<\/li>\n<li>Minor improvements to image aliasing in Performance mode and Xbox Series S<\/li>\n<li>Improved lighting<\/li>\n<li>Fixed lighting bugs in multiple locations<\/li>\n<li>Various UI-related fixes and additional polish<\/li>\n<li>Various gameplay fixes and improvements<\/li>\n<li>Minor gameplay finetuning<\/li>\n<li>Improved auto-aim for specific circumstances<\/li>\n<li>Fixed rare player character animation issues<\/li>\n<li>Fixed various issues in the Case Board<\/li>\n<li>Fixed various map issues<\/li>\n<li>Several conversations failing to trigger and thus blocking progress later have been fixed<\/li>\n<li>Fixed Rose\u2019s dialogue choices, sometimes not being selectable, blocking progress<\/li>\n<li>Fixed a rare issue with Saga\u2019s lines not playing when going to the Sheriff\u2019s Station, blocking progress<\/li>\n<li>Resolved a potential problem in the player getting stuck in a Case Board Tutorial<\/li>\n<li>Fixed exploration rewards for Lighthouse<\/li>\n<\/ul>\n<h3><b>Mission specific\u00a0<\/b><\/h3>\n<p><b>INVITATION:<\/b><\/p>\n<ul>\n<li>Fixed a bug where Saga could get stuck in the environment (Crazy forest)<\/li>\n<\/ul>\n<p><b>CASEY:<\/b><\/p>\n<ul>\n<li>Fixed potential issue with players able to get stuck when falling from ladders<\/li>\n<li>Fixed potential issues with Dark Presence (it remains a threat)<\/li>\n<li>Fixed a rare crash<\/li>\n<\/ul>\n<p><b>ZANE\u2019S FILM:<\/b><\/p>\n<ul>\n<li>Fixed a bug where Alan could fall through the environment<\/li>\n<\/ul>\n<p><b>SCRATCH:<\/b><\/p>\n<ul>\n<li>Fixed a bug where Saga could fall through the world<\/li>\n<li>Fixed a bug in where a gate could get locked after reloading a save game, causing the player to get blocked from progressing<\/li>\n<li>Fixed an issue where, in rare circumstances, the player could end up outside of the game world when opening the map<\/li>\n<li>Fixed an issue where, in rare cases, the Lighthouse key could not be picked up<\/li>\n<\/ul>\n<p><b>WE SING:<\/b><\/p>\n<ul>\n<li>Fixed a bug where Alan could get stuck in the environment<\/li>\n<\/ul>\n<p><b>ROOM 665:<\/b><\/p>\n<ul>\n<li>Fixed an issue that caused the Oceanview Hotel Lobby Echo not to align correctly (this one was really annoying; we apologise)<\/li>\n<\/ul>\n<p><b>MASKS:<\/b><\/p>\n<ul>\n<li>Fixed an issue where if the player performed specific tasks in an unpredictable order, the mission progress could get blocked<\/li>\n<\/ul>\n<p><b>DEERFEST:<\/b><\/p>\n<ul>\n<li>Fixed an issue (much to Rose\u2019s chagrin) with physics-related props that could block the player in and halt progress<\/li>\n<\/ul>\n<p><b>COME HOME:<\/b><\/p>\n<ul>\n<li>Fixed an issue where the player, in rare instances, could not exit the radio, TV or manuscript interact modules<\/li>\n<\/ul>\n<h3><b>PC specific\u00a0<\/b><\/h3>\n<ul>\n<li>Fixed a bug that could cause graphics settings to reset when launching the game<\/li>\n<li>Improvements to PC Window handling logic<\/li>\n<li>Fixed mouse cursor sometimes not appearing in menus<\/li>\n<\/ul> <div class=\"brightcove embed\"> <div class=\"embed__intrinsic\"> <div class=\"brightcove__player vjs-playlist-player-container\"> <video data-video-id=\"6340295100112\" data-account=\"69912529001\" data-player=\"ByeOf0VZEl\" data-embed=\"default\" data-application-id=\"\" controls=\"\" class=\"video-js\"> <\/video> <\/div> <\/div>\n<\/div>\n<script src=\"\/\/players.brightcove.net\/69912529001\/ByeOf0VZEl_default\/index.min.js\"\/> <p><strong>Listen to our <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/one-more-life-podcast\/\" target=\"_blank\" rel=\"noopener noreferrer\">One More Life podcast<\/a>, subscribe to our <a href=\"https:\/\/www.radiotimes.com\/gaming-newsletter\/\" target=\"_blank\" rel=\"noopener noreferrer\">free newsletter<\/a> and <a href=\"https:\/\/twitter.com\/RadioTimesGames\" target=\"_blank\" rel=\"noopener noreferrer\">follow us on Twitter<\/a> for all the latest gaming intel.<\/strong><\/p>\n<p><strong>Looking for something to watch? 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For more from the biggest stars in TV, listen to <a href=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\" target=\"_blank\" rel=\"noopener noreferrer\">The Radio Times Podcast<\/a>.<\/strong><\/p> <\/body><\/html>\n<hr class=\"wp-block-separator\"\/>","protected":false},"excerpt":{"rendered":"<p> Wake up, the new Alan Wake 2 update is here. <\/p>\n","protected":false},"author":24,"featured_media":39035,"template":"","categories":[6,8],"acf":[],"uagb_featured_image_src":{"full":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/11\/alan-wake-2-update-full-patch-notes-what-changed.jpg",1600,1066,false],"thumbnail":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/11\/alan-wake-2-update-full-patch-notes-what-changed-150x150.jpg",150,150,true],"medium":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/11\/alan-wake-2-update-full-patch-notes-what-changed-300x200.jpg",300,200,true],"medium_large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/11\/alan-wake-2-update-full-patch-notes-what-changed-768x512.jpg",768,512,true],"large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/11\/alan-wake-2-update-full-patch-notes-what-changed-1024x682.jpg",800,533,true],"1536x1536":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/11\/alan-wake-2-update-full-patch-notes-what-changed-1536x1023.jpg",1536,1023,true],"2048x2048":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2023\/11\/alan-wake-2-update-full-patch-notes-what-changed.jpg",1600,1066,false]},"uagb_author_info":{"display_name":"importmanagerhub@sprylab.com","author_link":"https:\/\/c01.purpledshub.com\/radiotimes\/author\/importmanagerhubsprylab-com\/"},"uagb_comment_info":0,"uagb_excerpt":"Wake up, the new Alan Wake 2 update is here.","_links":{"self":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed\/39033"}],"collection":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed"}],"about":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/types\/rss_feed"}],"author":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/users\/24"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media\/39035"}],"wp:attachment":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media?parent=39033"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/categories?post=39033"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}