{"id":52806,"date":"2024-06-06T18:38:50","date_gmt":"2024-06-06T16:38:50","guid":{"rendered":"https:\/\/www.radiotimes.com\/?p=2052662"},"modified":"2024-06-06T20:44:55","modified_gmt":"2024-06-06T18:44:55","slug":"valorant-patch-notes-what-changes-in-8-11-update","status":"publish","type":"rss_feed","link":"https:\/\/c01.purpledshub.com\/radiotimes\/rss_feed\/valorant-patch-notes-what-changes-in-8-11-update\/","title":{"rendered":"Valorant patch notes: What changes in 8.11 update?"},"content":{"rendered":"<p class=\"rssexcerpt\"> A fresh new batch of patch notes for you. <\/p><p class=\"rssauthor\">By Toby Saunders\n                \t\t<\/p><p class=\"rssbyline\">Published: Thursday, 06 June 2024 at 16:38 PM<\/p><hr class=\"wp-block-separator\"\/><?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body> <p>The new Valorant version 8.11 update is on its way, bringing plenty of character changes and balance adjustments as you\u2019d expect.<\/p>\n<p>We\u2019re still a few days away from the full list of patch notes being revealed by the developers but the team has detailed a few changes that are on the way.<\/p>\n<p>If you\u2019re keen to see which characters have been given a buff \u2013 or a nerf \u2013 you\u2019re in the right place.<\/p>\n<p>Read on to find out when the Valorant update 8.11 release date is and to see what changes are on the way to the game soon.<\/p>\n<h2><b>When could the Valorant update 8.11 be released?<\/b><\/h2>\n<p>The <b>Valorant update 8.11 release date should be 11th or 12th June 2024<\/b>. This is based on an <a href=\"https:\/\/x.com\/VALORANT\/status\/1798339590153244796\" target=\"_blank\" rel=\"noopener noreferrer\">X (formerly known as Twitter) article<\/a> from the official Valorant account which states the full list of patch notes will go live on 11th June.<\/p>\n<p>Yes, this means we still don\u2019t know <i>everything<\/i> that\u2019s changing in the game or being added to Valorant as part of version 8.11 but plenty of information has been revealed about changes being made to playable characters.<\/p>\n<p>We\u2019ll run you through the highlights of the changes below.<\/p>\n<p>[squirrel-affiliate-playlist squirrel_playlist_id=\u201d653\u2033 \/]<\/p>\n<h2><b>What changes are in Valorant update 8.11?<\/b><\/h2>\n<p>While we wait for the full list of patch notes, the game\u2019s development team has revealed a selection of character changes and balance adjustments set to be included in the Valorant 8.11 update.<\/p>\n<p>Clove, for example, is being nerfed. Their Pick-Me-Up is having its cost increased from 100 to 200, it will last just eight seconds instead of ten, and its damaging assist time to activate has gone from ten seconds to six.<\/p>\n<p>Raze is another character who has been nerfed. Her Blast Pack has been looked at and her satchels no longer explode for damage\/knockback upon opponent destruction.<\/p>\n<p>Reyna, meanwhile, is getting buffs and nerfs as part of Valorant update 8.11. In one big change, Empress no longer has a timer and is permanent until Reyna is killed or the round ends.<\/p>\n<p>For the full list of character changes coming as part of the version 8.11 update in Valorant, you\u2019ll want to keep on reading.<\/p> <h2><b>Full patch notes for Valorant update 8.11<\/b><\/h2>\n<p>The full patch notes have not yet been revealed for Valorant update 8.11 but the development team have provided a list of character changes that will be included.<\/p>\n<p>We\u2019ll update this page as soon as we can after the full patch notes have been revealed but, for now, here\u2019s the Valorant 8.11 update patch notes:<\/p>\n<h3><b>ISO<\/b><\/h3>\n<p>Iso is receiving strictly buffs this patch because he\u2019s underperforming across all skill brackets. Leaning into increasing Iso\u2019s signature ability output is intended to make Iso more reliable at challenging contested spaces and winning opening duels by granting his shield immediately after channeling the ability.<\/p>\n<p>Iso\u2019s buff will also remain active and orbs will still spawn should he lose his shield and secure a kill during Double Tap\u2019s uptime. Shooting the orbs will refresh the duration of the buff and the shield.<\/p>\n<ul>\n<li><b>Double Tap (E)<\/b><\/li>\n<li>Iso now grants himself a shield upon finishing a 1 second animation during which he can\u2019t use his gun.<\/li>\n<li>This plays a shield forming sound at the end of the channel when the shield is activated.<\/li>\n<li>Charges 2 &gt;&gt;&gt; 1<\/li>\n<li>Kill reset added to Double Tap (Iso gets a charge back if he gets 2 kills).<\/li>\n<li>Iso now receives a Wall Penetration tag instead of a standard Heavy Penetration tag when the shield is broken. This means he\u2019s slowed less upon his shield breaking.<\/li>\n<li>Additionally, Iso now gets a damage indicator towards the direction of the enemy that broke the shield<\/li>\n<li>Iso can now recast Double Tap while it\u2019s active to refresh the duration of the shield.<\/li>\n<li>This is relevant if he gets a refreshed charge of his Double Tap from getting 2 kills.<\/li>\n<\/ul>\n<script src=\"https:\/\/cdn.greenvideo.io\/players\/gv.js\" data-license-key=\"f0cf5e3e9068d9a4affa36d5c8962eaf1a0662ba\"\/> <div style=\"width:50%;min-height:100vh;overflow:hidden;aspect-ratio:16\/9;position:relative;\"> <style><![CDATA[ .gvtext1, .gvtext2 { animation-duration: 5s; animation-iteration-count: infinite; animation-direction: alternate; width:100%; } .gvtext1 { animation-name: gvtext1; } .gvtext2 { animation-name: gvtext2; } @keyframes gvtext1 { 0% { opacity: 1 } 47% { opacity: 1 } 50% { opacity: 0 } 100% { opacity: 0 } } @keyframes gvtext2 { 0% { opacity: 0 } 50% { opacity: 0 } 53% { opacity: 1 } 100% { opacity: 1 } } ]]><\/style> <div style=\"font-family:arial;font-size:smaller;position:absolute;height:100%;width:100%;background:rgb(208, 208, 208);border-radius:30px;display:flex;text-align:center;align-items:center;\"> <div class=\"gvtext2\" style=\"position:absolute;\"> Green Video Post Element <br\/>Video ID: \"b5e2ff4e52aef139121f583f238b31cb776c12bb\" <br\/>Mix ID: \"\" <br\/>Player ID: \"Tw3-XowQ\" <\/div> <div class=\"gvtext1\" style=\"padding: 10px;\"> If the player doesn't appear here within a few seconds, the Player ID or Licence Key (set via IM Green Video settings) might be invalid. <\/div> <\/div> <green-video embed-id=\"Tw3-XowQ\" content-id=\"b5e2ff4e52aef139121f583f238b31cb776c12bb\" mix-id=\"\"\/>\n<\/div> <h3><b>NEON<\/b><\/h3>\n<p>We want to sharpen Neon as an Agent who excels at taking mobile fights directly to her opponents by buffing the unique value she brings to the table.<\/p>\n<p>We\u2019ve made her slide more effective at sliding directly into opponents by making it more combat-ready, and by removing all weapon movement error when sliding as well as a few other changes. The updates to her Fast Lane (C) are intended to make fights around her wall dropping feel more intuitive for Neon\u2019s allies while reducing the visual noise it creates in game.<\/p>\n<p>Sharpening her Relay Bolt (Q) to be a more premium and reliable one-charge ability is intended to allow Neon to have more success when she does decide to commit to a fight with her slide, as well as make some room for the second slide charge.<\/p>\n<p><b>Fast Lane (C)<\/b><\/p>\n<ul>\n<li>Fast Lane (C) dissipates from behind to minimize visual noise in combat space while giving cover for Neon.<\/li>\n<li>Fast Lane\u2019s (C) audio has been updated to travel with the fade out of the wall.<\/li>\n<li>Wall Duration 6s &gt;&gt;&gt; 4s<\/li>\n<li>Wall Dissolve Duration 1s &gt;&gt;&gt; 2s<\/li>\n<\/ul>\n<p><b>High Gear (E)<\/b><\/p>\n<ul>\n<li>Sprint<\/li>\n<li>Neon no longer has her strafe speed reduced while sprinting.<\/li>\n<li>Max Sprint Speed while moving sideways 6.73 meters\/second &gt;&gt;&gt; 9.11 meters\/second<\/li>\n<li>Time until Full Fuel Regen 60s &gt;&gt;&gt; 20s<\/li>\n<li>Slide<\/li>\n<li>Slide charges 1 &gt;&gt;&gt; 2<\/li>\n<li>Neon now removes all weapon movement error when sliding.<\/li>\n<li>This effectively means she\u2019s more accurate while sliding.<\/li>\n<li>Second Slide Cost: 150<\/li>\n<li>Equips out of slide: Fast &gt;&gt;&gt; Instant<\/li>\n<li>Slide equip buffer &gt;&gt;&gt; .2s (after sliding, there is .2 seconds before her gun comes out)<\/li>\n<\/ul>\n<p><b>Relay Bolt (Q)<\/b><\/p>\n<ul>\n<li>Charges 2 &gt;&gt;&gt; 1<\/li>\n<li>Windup delay 1.1s &gt;&gt;&gt; .8s<\/li>\n<li>Concuss Duration 3.0s &gt;&gt;&gt; 3.5s<\/li>\n<\/ul>\n<h3><b>REYNA<\/b><\/h3>\n<p>Reyna is receiving both buffs and nerfs this patch to reshape the power of her kit. The goal of the changes is to reduce the level of dominance she can achieve in Ranked, especially at low and mid ranks when outperforming her enemies, while pushing some of her value in coordinated settings:<\/p>\n<ul>\n<li>Healing has proven very strong statistically in Ranked with higher impact at low and mid ranks. This change should reduce her ability to snowball round-over-round in these settings.<\/li>\n<li>Removing the time restrictions on her Devour (Q) and Empress (X) should allow you more flexibility to play at your team\u2019s pace and increase the baseline value of both in coordinated play where rounds play out slower.<\/li>\n<li>Dismiss (E) has been re-tuned to provide a greater movement speed boost, but has a shorter duration. This should reward decisive and skillful Reyna players by unlocking faster and more powerful combat repositioning.<\/li>\n<\/ul>\n<p>We\u2019ll be tracking how these updates affect Reyna across all the different skill levels and settings of play.<\/p>\n<p><b>Devour (Q)<\/b><\/p>\n<ul>\n<li>Healing decreased 100 &gt;&gt;&gt; 50<\/li>\n<li>Full heal time reduced from 3s &gt;&gt;&gt; 2s<\/li>\n<li>Overheal of armor no longer decays after a timer.<\/li>\n<\/ul>\n<p><b>Dismiss (E)<\/b><\/p>\n<ul>\n<li>Top speed increased 9.1 meters\/second &gt;&gt;&gt; 12 meters\/second<\/li>\n<li>Total duration of Dismiss reduced from 2s &gt;&gt;&gt; 1.5s<\/li>\n<\/ul>\n<p><b>Empress (X)<\/b><\/p>\n<ul>\n<li>Empress no longer has a timer and is permanent until Reyna is killed or the round ends.<\/li>\n<\/ul>\n<h3><b>RAZE<\/b><\/h3>\n<p>As we\u2019ve seen you get better and better at Raze\u2019s satchel mobility, we\u2019ve found that her total speed and movement potential can undermine the tactical loop. These changes are intended to allow you to more reasonably counterplay Raze, whether through your own utility or gunplay.<\/p>\n<p>While we still want to maintain the sandbox movement fantasy of Raze\u2019s satchels, she should not be as surprising when not supported by allied utility.<\/p>\n<p><b>Blast Pack (Q)<\/b><\/p>\n<ul>\n<li>Raze\u2019s satchels no longer explode for damage\/knockback upon opponent destruction.<\/li>\n<li>Raze\u2019s horizontal velocity when satcheling has been slowed.<\/li>\n<li>Satchel explosion audio has been updated to be audible farther away to ensure enemies can hear the first satchel when a Raze double satchels.<\/li>\n<\/ul>\n<h3><b>CLOVE<\/b><\/h3>\n<p>While we\u2019re excited with how Clove has been immediately relevant in Ranked and how much you\u2019re enjoying playing them, their performance in ranked play is stronger than we\u2019d like. We\u2019re trimming some extraneous power from their selfish, Duelist-oriented outputs while preserving the Controller-leaning power in their kit.<\/p>\n<p><b>Pick-Me-Up (C)<\/b><\/p>\n<ul>\n<li>Cost 100 &gt;&gt;&gt; 200<\/li>\n<li>Duration 10s &gt;&gt;&gt; 8s<\/li>\n<li>Damaging Assist Time to activate 10s &gt;&gt;&gt; 6s<\/li>\n<\/ul>\n<p><b>Not Dead Yet (X)<\/b><\/p>\n<ul>\n<li>Cost 7 &gt;&gt;&gt; 8<\/li>\n<li>Unequip Delay .7 &gt;&gt;&gt; .8s<\/li>\n<li><b>BUG FIX: Clove\u2019s ultimate will no longer survive the fighting state if they get a smoke assist.<\/b><\/li>\n<\/ul>\n<p><strong>Check out more of our <a title=\"https:\/\/www.radiotimes.com\/technology\/gaming\/\" href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/\">Gaming<\/a> coverage or visit our <a title=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\" href=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\">TV Guide<\/a> and <a title=\"https:\/\/www.radiotimes.com\/streaming-guide\/\" href=\"https:\/\/www.radiotimes.com\/streaming-guide\/\">Streaming Guide<\/a> to find out what\u2019s on. For more from the biggest stars in TV, listen to <a title=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\" href=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\">The Radio Times Podcast<\/a>.<\/strong><\/p> <\/body><\/html>\n<hr class=\"wp-block-separator\"\/>","protected":false},"excerpt":{"rendered":"<p> A fresh new batch of patch notes for you. <\/p>\n","protected":false},"author":24,"featured_media":52807,"template":"","categories":[1,8],"acf":[],"uagb_featured_image_src":{"full":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/valorant-patch-notes-what-changes-in-8-11-update.jpg",1600,1066,false],"thumbnail":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/valorant-patch-notes-what-changes-in-8-11-update-150x150.jpg",150,150,true],"medium":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/valorant-patch-notes-what-changes-in-8-11-update-300x200.jpg",300,200,true],"medium_large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/valorant-patch-notes-what-changes-in-8-11-update-768x512.jpg",768,512,true],"large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/valorant-patch-notes-what-changes-in-8-11-update-1024x682.jpg",800,533,true],"1536x1536":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/valorant-patch-notes-what-changes-in-8-11-update-1536x1023.jpg",1536,1023,true],"2048x2048":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/valorant-patch-notes-what-changes-in-8-11-update.jpg",1600,1066,false]},"uagb_author_info":{"display_name":"importmanagerhub@sprylab.com","author_link":"https:\/\/c01.purpledshub.com\/radiotimes\/author\/importmanagerhubsprylab-com\/"},"uagb_comment_info":0,"uagb_excerpt":"A fresh new batch of patch notes for you.","_links":{"self":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed\/52806"}],"collection":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed"}],"about":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/types\/rss_feed"}],"author":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/users\/24"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media\/52807"}],"wp:attachment":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media?parent=52806"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/categories?post=52806"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}