{"id":53222,"date":"2024-06-13T21:00:22","date_gmt":"2024-06-13T19:00:22","guid":{"rendered":"https:\/\/www.radiotimes.com\/?p=2056359"},"modified":"2024-06-13T21:42:36","modified_gmt":"2024-06-13T19:42:36","slug":"why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things","status":"publish","type":"rss_feed","link":"https:\/\/c01.purpledshub.com\/radiotimes\/rss_feed\/why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things\/","title":{"rendered":"Why is Taskmaster a VR game? Alex Horne says \u201cwe don\u2019t want to do rubbish things\u201d"},"content":{"rendered":"<p class=\"rssexcerpt\"> &#8220;We were instantly interested.&#8221; <\/p><p class=\"rssauthor\">By Rob Leane\n                \t\t<\/p><p class=\"rssbyline\">Published: Thursday, 13 June 2024 at 19:00 PM<\/p><hr class=\"wp-block-separator\"\/><?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body> <p>After 17 seasons on our tellies and several international spin-offs, perhaps it shouldn\u2019t come as a massive surprise that <a href=\"https:\/\/www.radiotimes.com\/programmes\/taskmaster\/\">Taskmaster<\/a> has been adapted into a video game (and a <a href=\"https:\/\/www.radiotimes.com\/going-out\/tickets\/taskmaster-live-experience-newsupdate\/\" target=\"_blank\" rel=\"noopener noreferrer\">live experience<\/a>, and a <a href=\"https:\/\/www.amazon.co.uk\/Taskmaster-Extraordinary-Tasks-Ordinary-People\/dp\/1785944681\/?tag=radtim0b-21&amp;ascsubtag=radiotimes-0\" target=\"_blank\" rel=\"sponsored noopener noreferrer\">book<\/a>, and a <a href=\"https:\/\/www.amazon.co.uk\/Special-Official-Taskmaster-Board-Game\/dp\/B0B4DM2PV2\/?tag=radtim0b-21&amp;ascsubtag=radiotimes-0\" target=\"_blank\" rel=\"sponsored noopener noreferrer\">board game<\/a>).<\/p>\n<p>But what might surprise some onlookers is that Taskmaster has become, specifically, a <em>VR<\/em> game.<\/p>\n<p>With traditional consoles like PS4, Switch and Xbox having far bigger player bases than any VR headset you could mention, why bring the Taskmaster brand to VR instead of aiming for consoles, or PC, or mobile even?<\/p>\n<p>Prior to today\u2019s launch of <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/taskmaster-vr-release-date\/\">Taskmaster VR<\/a>, <a href=\"http:\/\/RadioTimes.com\">RadioTimes.com<\/a> chatted over Zoom to Taskmaster creator Alex Horne about the project. We got some way to understanding how and why it came to be in this form.<\/p>\n<p>So, how did it come about that Taskmaster would get a VR game?<\/p>\n<p>As Horne puts it: \u201cWell, it wasn\u2019t our idea. So, occasionally, people come to us and say, \u2018How about a Taskmaster board game?\u2019 Or book. Or in this case, VR game. And the company that make it, Scallywag, are absolutely brilliant. They know what they\u2019re doing. We don\u2019t.<\/p>\n<p>\u201cI have had a VR headset for a little while. I\u2019ve got three boys who are 11, 13 and 14. And they like it. And it was obvious that the game they like best is something called Job Simulator. They like games where you pick things up and do things with it.<\/p>\n<p>\u201cYou know, what they like best is\u2026 Have you played on an Oculus before? So, there\u2019s the intro, sort of demo function, where you can make paper aeroplanes and chuck things about. That\u2019s what they like best.<\/p>\n<p>\u201cThey like Beat Saber, but they like things where you wander around the thing, and pick things up, put things down and muck about, and you don\u2019t have to clear up afterwards.<\/p>\n<p>\u201cSo, I think <strong>we were instantly interested in Taskmaster being a VR game, because it\u2019s <em>that<\/em>. Because it\u2019s mucking about<\/strong>.\u201d<\/p>\n<script src=\"https:\/\/cdn.greenvideo.io\/players\/gv.js\" data-license-key=\"f0cf5e3e9068d9a4affa36d5c8962eaf1a0662ba\"\/> <div style=\"width:50%;min-height:100vh;overflow:hidden;aspect-ratio:16\/9;position:relative;\"> <style><![CDATA[ .gvtext1, .gvtext2 { animation-duration: 5s; animation-iteration-count: infinite; animation-direction: alternate; width:100%; } .gvtext1 { animation-name: gvtext1; } .gvtext2 { animation-name: gvtext2; } @keyframes gvtext1 { 0% { opacity: 1 } 47% { opacity: 1 } 50% { opacity: 0 } 100% { opacity: 0 } } @keyframes gvtext2 { 0% { opacity: 0 } 50% { opacity: 0 } 53% { opacity: 1 } 100% { opacity: 1 } } ]]><\/style> <div style=\"font-family:arial;font-size:smaller;position:absolute;height:100%;width:100%;background:rgb(208, 208, 208);border-radius:30px;display:flex;text-align:center;align-items:center;\"> <div class=\"gvtext2\" style=\"position:absolute;\"> Green Video Post Element <br\/>Video ID: \"1004e57ab0a3b0bf2eb6d2f831ae13ebfe099ce8\" <br\/>Mix ID: \"\" <br\/>Player ID: \"Tw3-XowQ\" <\/div> <div class=\"gvtext1\" style=\"padding: 10px;\"> If the player doesn't appear here within a few seconds, the Player ID or Licence Key (set via IM Green Video settings) might be invalid. <\/div> <\/div> <green-video embed-id=\"Tw3-XowQ\" content-id=\"1004e57ab0a3b0bf2eb6d2f831ae13ebfe099ce8\" mix-id=\"\"\/>\n<\/div> <p>Horne added: \u201cYeah, so somebody came to us, and my rule of thumb is we\u2019ll only do a Taskmaster collaboration if we think it\u2019s gonna be good.<\/p>\n<p>\u201cWe were quite keen not to dilute \u2013 and I hate to say this \u2013 the brand.<\/p>\n<p>\u201cWe don\u2019t want to do rubbish things. We don\u2019t want to look like we\u2019re milking it in any way.<\/p>\n<p>\u201cBut this did feel like it had potential, and it\u2019s taken years and years and years. So yeah, they came to us and we agreed that it was worth exploring.\u201d<\/p> <p>As for how involved he\u2019s been since that initial discussion, Horne said: \u201cI\u2019ve been involved, in some way, for years, it feels like. And it made me realise I\u2019m very glad I do what I do, and not what they do, because it\u2019s painstaking, the process [of making games].\u201d<\/p>\n<p>Horne is also quick to praise the Taskmaster credentials of the developers: \u201cFirst of all, they knew the show inside out, which is great. They were bigger fans of it than I am. And that\u2019s a really good starting point.<\/p>\n<p>\u201cBut then they came to the house and the studio to try to faithfully recreate every detail. Then they would send us pictures of how it was shaping up. But that was years ago.<\/p>\n<p>\u201cAnd then they would start plotting tasks. And they made up tasks, with our sort of input. But they knew what works in their world. And I know what works in our world. So it\u2019s a bit of a collaboration there.<\/p>\n<p>\u201cAnd then we wouldn\u2019t hear from for them for months and months and months, because they were drawing and modelling and testing.<\/p>\n<p>\u201cThen Greg [Davies] and I got in to do voices, a bit of movement. And again, then there was months and months of waiting. I mean, it takes so long to put these things together.<\/p>\n<p>\u201cAnd then I finally got to play it recently. And then there\u2019s more pick-ups, and you realise it\u2019s a very much trial and error process, it seems like. Unlike on the telly, where we pretty much just have a go and film it.<\/p>\n<p>\u201cSo yeah, that\u2019s been the process. It\u2019s been them working very, very hard. And me dipping my toe in every now and again.\u201d<\/p>\n<p>To see more from this interview, check out the advice that <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/alex-horne-taskmaster-vr-exclusive-interview\/\" target=\"_blank\" rel=\"noopener noreferrer\">Alex Horne has offered for Taskmaster VR players<\/a>.<\/p>\n<p>[squirrel-affiliate-playlist squirrel_playlist_id=\u201d650\u2033 \/]<\/p>\n<p><strong>Taskmaster VR, developed by Scallywag Arcade, launches today for <a href=\"https:\/\/www.meta.com\/en-gb\/experiences\/taskmaster-vr\/6997166963639073\/\" target=\"_blank\" rel=\"noopener noreferrer\">Meta<\/a> Quest headsets and <a href=\"https:\/\/store.steampowered.com\/app\/2698450\/Taskmaster_VR\/\" target=\"_blank\" rel=\"noopener noreferrer\">Steam<\/a> VR. You can learn more on <a href=\"https:\/\/taskmaster.tv\/vr-game\" target=\"_blank\" rel=\"noopener noreferrer\">its official website<\/a>.<\/strong><\/p>\n<p><strong>Check out more of our <a title=\"https:\/\/www.radiotimes.com\/technology\/gaming\/\" href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/\">Gaming<\/a> coverage or visit our <a title=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\" href=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\">TV Guide<\/a> and <a title=\"https:\/\/www.radiotimes.com\/streaming-guide\/\" href=\"https:\/\/www.radiotimes.com\/streaming-guide\/\">Streaming Guide<\/a> to find out what\u2019s on. For more from the biggest stars in TV, listen to <a title=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\" href=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\">The Radio Times Podcast<\/a>.<\/strong><\/p> <\/body><\/html>\n<hr class=\"wp-block-separator\"\/>","protected":false},"excerpt":{"rendered":"<p> &#8220;We were instantly interested.&#8221; <\/p>\n","protected":false},"author":24,"featured_media":53223,"template":"","categories":[1,8],"acf":[],"uagb_featured_image_src":{"full":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things.jpg",1600,1066,false],"thumbnail":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things-150x150.jpg",150,150,true],"medium":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things-300x200.jpg",300,200,true],"medium_large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things-768x512.jpg",768,512,true],"large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things-1024x682.jpg",800,533,true],"1536x1536":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things-1536x1023.jpg",1536,1023,true],"2048x2048":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-taskmaster-a-vr-game-alex-horne-says-we-dont-want-to-do-rubbish-things.jpg",1600,1066,false]},"uagb_author_info":{"display_name":"importmanagerhub@sprylab.com","author_link":"https:\/\/c01.purpledshub.com\/radiotimes\/author\/importmanagerhubsprylab-com\/"},"uagb_comment_info":0,"uagb_excerpt":"\"We were instantly interested.\"","_links":{"self":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed\/53222"}],"collection":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed"}],"about":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/types\/rss_feed"}],"author":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/users\/24"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media\/53223"}],"wp:attachment":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media?parent=53222"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/categories?post=53222"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}