{"id":53409,"date":"2024-06-17T21:00:10","date_gmt":"2024-06-17T19:00:10","guid":{"rendered":"https:\/\/www.radiotimes.com\/?p=2057920"},"modified":"2024-06-18T00:39:13","modified_gmt":"2024-06-17T22:39:13","slug":"why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision","status":"publish","type":"rss_feed","link":"https:\/\/c01.purpledshub.com\/radiotimes\/rss_feed\/why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision\/","title":{"rendered":"Why is Indiana Jones a first-person game? Director explains \u201cimmersive\u201d decision"},"content":{"rendered":"<p class=\"rssexcerpt\"> Optional: wear a hat while playing. <\/p><p class=\"rssauthor\">By Rob Leane\n                \t\t<\/p><p class=\"rssbyline\">Published: Monday, 17 June 2024 at 19:00 PM<\/p><hr class=\"wp-block-separator\"\/><?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body> <p>When <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/indiana-jones-the-great-circle-release\/\" target=\"_blank\" rel=\"noopener noreferrer\">Indiana Jones and the Great Circle<\/a> was first revealed, players quickly noticed that the game takes place largely from a first-person perspective. As in, you see the action through Indy\u2019s eyes, rather than watching over his shoulder.<\/p>\n<p>This creative decision wouldn\u2019t come as a big surprise to anyone that has been following its developers, MachineGames, over the last few years. Their famous Wolfenstein series is also shown from a first-person point of view.<\/p>\n<p>But why did they decide to stick with that first-person view for their Indy game? Thanks to the official Xbox podcast, which published a deep-dive discussion of the game after the <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/xbox-showcase-2024\/\" target=\"_blank\" rel=\"noopener noreferrer\">Xbox Showcase<\/a>, we now have an answer to that question!<\/p>\n<p>You can see the exact answer at 16:09 in the video version of the podcast, which we\u2019ve embedded below. We\u2019ve also typed it up for you underneath.<\/p>\n<iframe loading=\"lazy\" title=\"Xbox Games Showcase Deep Dive | Indiana Jones and the Great Circle\" width=\"200\" height=\"113\" src=\"https:\/\/www.youtube.com\/embed\/zakV_ou6i_U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen=\"\"\/>\n<h2><strong>Why is Indiana Jones and the Great Circle a first-person game? Perspective explained<\/strong><\/h2>\n<p>When asked about the decision to show Indiana Jones and the Great Circle from a first-person POV, game director Jerk Gustafsson explained on the Official Xbox Podcast: \u201cI think I can go back to what we talked a little bit about previously, when when it comes to Indiana Jones not being this, you know, guns blazing action hero, it\u2019s something that we have been focused on a lot.<\/p>\n<p>\u201cWhen it comes to gameplay, he solves problems with his mind first and really relies on smarts, not this excessive combat that we have seen or done before with the Wolfenstein games.<\/p>\n<p>\u201cSo, you know, when you are playing the game, choosing the more authentic, stealthy Indy route or just, you know, some classic old fist-fighting, it will be a benefit to the player and, more times than not, it\u2019ll also make for a very fun and challenging experience.<\/p>\n<p>\u201cBut in my mind, what we\u2019re asking the player to do in our game is really to step into the shoes of the world\u2019s most famous archaeologist.<\/p>\n<p>\u201cAnd <strong>we strongly believe that the first-person perspective is what makes this experience the most immersive;\u00a0it allows the player to focus on the adventure, to feel like they are Indy<\/strong>, interacting with the world around them.<\/p>\n<p>\u201cAnd also, since <strong>first-person games are very much part of our pedigree<\/strong>\u00a0here at MachineGames, it felt like a natural approach for our take on Indy, and the feature that will set it apart from from many other action adventure games out there. And I think, you know, it is something that brings something really unique to this game.\u201d<\/p> <p class=\"p1\">Some players might be pleased to hear that certain parts of the game will switch into a third-person perspective.<\/p>\n<p class=\"p1\">Example footage shown in the video shows Indy\u2019s face in cutscenes and his whole body in select gameplay moments (eg climbing up a drainpipe).<\/p>\n<p>As Gustafsson said during the podcast: \u201cWe do bring in this mix of first and third-person gameplay, just to\u2026 you know, we wanted to have the mix of both.<\/p>\n<p>\u201cThe players could literally have Indy\u2019s point of view, with first-person allowing us to really be transported into the story.<\/p>\n<p>\u201cBut at the same time, we felt doing third-person was also important, so that they can see, you know, the iconic character.\u201d<\/p>\n<script src=\"https:\/\/cdn.greenvideo.io\/players\/gv.js\" data-license-key=\"f0cf5e3e9068d9a4affa36d5c8962eaf1a0662ba\"\/> <div style=\"width:50%;min-height:100vh;overflow:hidden;aspect-ratio:16\/9;position:relative;\"> <style><![CDATA[ .gvtext1, .gvtext2 { animation-duration: 5s; animation-iteration-count: infinite; animation-direction: alternate; width:100%; } .gvtext1 { animation-name: gvtext1; } .gvtext2 { animation-name: gvtext2; } @keyframes gvtext1 { 0% { opacity: 1 } 47% { opacity: 1 } 50% { opacity: 0 } 100% { opacity: 0 } } @keyframes gvtext2 { 0% { opacity: 0 } 50% { opacity: 0 } 53% { opacity: 1 } 100% { opacity: 1 } } ]]><\/style> <div style=\"font-family:arial;font-size:smaller;position:absolute;height:100%;width:100%;background:rgb(208, 208, 208);border-radius:30px;display:flex;text-align:center;align-items:center;\"> <div class=\"gvtext2\" style=\"position:absolute;\"> Green Video Post Element <br\/>Video ID: \"b5e2ff4e52aef139121f583f238b31cb776c12bb\" <br\/>Mix ID: \"\" <br\/>Player ID: \"Tw3-XowQ\" <\/div> <div class=\"gvtext1\" style=\"padding: 10px;\"> If the player doesn't appear here within a few seconds, the Player ID or Licence Key (set via IM Green Video settings) might be invalid. <\/div> <\/div> <green-video embed-id=\"Tw3-XowQ\" content-id=\"b5e2ff4e52aef139121f583f238b31cb776c12bb\" mix-id=\"\"\/>\n<\/div> <p>You can listen to the whole discussion on the Official Xbox Podcast, available on all good podcast apps, where many other games from the recent showcase have also been discussed in detail.<\/p>\n<p>Indiana Jones and the Great Circle will launch later this year on <a href=\"https:\/\/www.amazon.co.uk\/Xbox-Ultimate-Console-Month-Membership\/dp\/B07SBBC7Q2\/?tag=radtim0b-21&amp;ascsubtag=radiotimes-0\" target=\"_blank\" rel=\"sponsored noopener noreferrer\">Xbox Game Pass<\/a> for PC and Xbox Series X\/S, or you could order a physical version from retailers like <a href=\"https:\/\/www.game.co.uk\/en\/indiana-jones-the-great-circle-2935316\" target=\"_blank\" rel=\"sponsored noopener noreferrer\">GAME<\/a>. We\u2019ll bring you more news as we hear it!<\/p>\n<p><strong>Read more on Indiana Jones:\u00a0<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/www.radiotimes.com\/movies\/harrison-ford-indiana-jones-legacy-emotional-exclusive-newsupdate\/\">Harrison Ford gets emotional about \u201cextraordinary\u201d Indiana Jones legacy<\/a><\/li>\n<li><a href=\"https:\/\/www.radiotimes.com\/movies\/indiana-jones-5-director-short-round-absence-newsupdate\/\">Indiana Jones director explains why Short Round isn\u2019t in Dial of Destiny<\/a><\/li>\n<li><a href=\"https:\/\/www.radiotimes.com\/movies\/indiana-jones-movies-chronological-order\/\">How to watch all five Indiana Jones movies in chronological order<\/a><\/li>\n<li><a href=\"https:\/\/www.radiotimes.com\/movies\/harrison-ford-indiana-jones-de-ageing-newsupdate\/\">Harrison Ford defends Indiana Jones de-ageing: \u2018It\u2019s not Photoshop\u2019<\/a><\/li>\n<\/ul>\n<p><strong>Check out more of our <a title=\"https:\/\/www.radiotimes.com\/technology\/gaming\/\" href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/\">Gaming<\/a> coverage or visit our <a title=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\" href=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\">TV Guide<\/a> and <a title=\"https:\/\/www.radiotimes.com\/streaming-guide\/\" href=\"https:\/\/www.radiotimes.com\/streaming-guide\/\">Streaming Guide<\/a> to find out what\u2019s on. For more from the biggest stars in TV, listen to <a title=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\" href=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\">The Radio Times Podcast<\/a>.<\/strong><\/p> <\/body><\/html>\n<hr class=\"wp-block-separator\"\/>","protected":false},"excerpt":{"rendered":"<p> Optional: wear a hat while playing. <\/p>\n","protected":false},"author":24,"featured_media":53410,"template":"","categories":[1,8],"acf":[],"uagb_featured_image_src":{"full":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision.jpg",1600,1066,false],"thumbnail":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision-150x150.jpg",150,150,true],"medium":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision-300x200.jpg",300,200,true],"medium_large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision-768x512.jpg",768,512,true],"large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision-1024x682.jpg",800,533,true],"1536x1536":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision-1536x1023.jpg",1536,1023,true],"2048x2048":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/why-is-indiana-jones-a-first-person-game-director-explains-immersive-decision.jpg",1600,1066,false]},"uagb_author_info":{"display_name":"importmanagerhub@sprylab.com","author_link":"https:\/\/c01.purpledshub.com\/radiotimes\/author\/importmanagerhubsprylab-com\/"},"uagb_comment_info":0,"uagb_excerpt":"Optional: wear a hat while playing.","_links":{"self":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed\/53409"}],"collection":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed"}],"about":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/types\/rss_feed"}],"author":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/users\/24"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media\/53410"}],"wp:attachment":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media?parent=53409"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/categories?post=53409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}