{"id":53904,"date":"2024-06-26T15:12:33","date_gmt":"2024-06-26T13:12:33","guid":{"rendered":"https:\/\/www.radiotimes.com\/?p=2062845"},"modified":"2024-06-26T19:11:47","modified_gmt":"2024-06-26T17:11:47","slug":"the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now","status":"publish","type":"rss_feed","link":"https:\/\/c01.purpledshub.com\/radiotimes\/rss_feed\/the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now\/","title":{"rendered":"The surprising true story of gaming\u2019s first ever boss battle: \u201cWe\u2019d be really, really rich now\u201d"},"content":{"rendered":"<p class=\"rssexcerpt\"> Read an exclusive excerpt from Daryl Baxter&#8217;s new book, 50 Years of Boss Fights: Video Game Legends. <\/p><p class=\"rssauthor\">By Rob Leane\n                \t\t<\/p><p class=\"rssbyline\">Published: Wednesday, 26 June 2024 at 13:12 PM<\/p><hr class=\"wp-block-separator\"\/><?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>\n<!DOCTYPE html PUBLIC \"-\/\/W3C\/\/DTD HTML 4.0 Transitional\/\/EN\" \"http:\/\/www.w3.org\/TR\/REC-html40\/loose.dtd\">\n<html><body> <section class=\"highlight \"> <div class=\"highlight__content editor-content\"> <p dir=\"ltr\" style=\"line-height: 1.38;margin-top: 0pt;margin-bottom: 0pt\"><span style=\"font-size: 11pt;font-family: Arial,sans-serif;color: #000000;background-color: transparent;font-weight: 400;font-style: normal;font-variant: normal;text-decoration: none;vertical-align: baseline\"><strong>Intro by Rob Leane, RadioTimes.com gaming editor:<\/strong> \u201cWhen I first read Daryl Baxter\u2019s new book, 50 Years of Boss Fights: Video Game Legends, its first chapter made a real impression on me. Rather than simply kicking things off with an obvious gaming boss like Bowser or Dr Robotnik, Baxter went all the way back to 1974 to get exclusive insight from the makers of gaming\u2019s first ever boss. It\u2019s from a game that younger readers may not have heard of, but it sent massive ramifications into the nascent gaming industry of the time, and its impact is still being felt today. In fact, it feels quite fun to be talking about this at the same time that present-day players are diving into Elden Ring\u2019s Shadow of the Erdtree DLC, which you could call the pinnacle of boss battles (certainly in terms of difficulty, at least). The book goes on to touch on loads of memorable bosses from the decades that followed the idea\u2019s inception, charting a progression from 1974 to 2024, one gruelling encounter at a time, with heaps of insight from the ingenious creators of the bosses. Read on to discover that first chapter for yourself!\u201d<\/span><\/p>\n<p dir=\"ltr\" style=\"line-height: 1.38;margin-top: 0pt;margin-bottom: 0pt\">\u00a0<\/p>\n<p dir=\"ltr\" style=\"line-height: 1.38;margin-top: 0pt;margin-bottom: 0pt\">\u00a0<\/p>\n<p class=\"MsoNormal\" style=\"margin: 0cm;font-size: 11pt;font-family: Aptos, sans-serif\"><em>50 Years of\u00a0Boss\u00a0Fights<\/em>\u00a0by\u00a0Daryl\u00a0Baxter (White Owl, RRP \u00a322) <a href=\"https:\/\/www.pen-and-sword.co.uk\/50-Years-of-Boss-Fights-Hardback\/p\/50605\" target=\"_blank\" rel=\"sponsored noopener noreferrer\"><span class=\"Apple-converted-space\">Available at <\/span>www.pen-and-sword.co.uk<\/a><\/p>\n<p> <\/p><\/div> <div class=\"highlight__image-container\"> <div class=\"highlight__image\"> <div class=\"img-container img-container--highlight-image\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/52076-90b4650.jpg?quality=45&amp;resize=556,556\" srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/52076-90b4650.jpg?quality=90&amp;resize=205,205 205w, \" sizes=\"(min-width: 992px) 615px, (min-width: 768px) 410px, (min-width: 576px) 205px, calc(100vw - 20px)\" width=\"556\" height=\"556\" class=\"img-container__image img-fluid wp-image-2062872 alignnone size-highlight_image img-container__image\" alt=\"The cover art for the new book 50 Years of Boss Fights: Video Game Legends, written by Daryl Baxter, showing the book's title against a purple background. Bowser, Dr Robotnik and Metal Gear REX.\" title=\"The cover art for the new book 50 Years of Boss Fights: Video Game Legends, written by Daryl Baxter, showing the book's title against a purple background. Bowser, Dr Robotnik\"\/><\/div> <\/div> <\/div> <\/section> <p>In order to look at the memorable bosses in gaming, we need to look back at what is considered the first ever boss in a video game, while having its two creators tell the story of how it came to be.<\/p>\n<p>In 1974, two individuals created a game inspired by Dungeons &amp; Dragons, the massively popular tabletop role-playing game, with this virtual version able to be played on a PLATO computer system.<\/p>\n<p>This game, known as simply DND, housed an event for the player that made them face a dragon \u2014 this was to unofficially be the first boss in a game, ever.<\/p>\n<p>The game is in orange and black, a standard for the PLATO operating system, and there would be no music \u2014 this would be where your imagination would kick into action, helping you to form the sounds and images of just what this Golden Dragon would do once you approached it for battle.<\/p>\n<p>Gary Whisenhunt and Ray Wood first met as students, in a library at Southern Illinois University back in 1974, and both remember it clearly.<\/p>\n<div class=\"image-handler__container image-handler__container--full\" style=\"padding-bottom: calc(100% * (1066 \/ 1600));\"> <picture> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=1200%2C800 4x\" type=\"image\/webp\"> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=1200%2C800 4x\" type=\"image\/jpeg\"> <source media=\"(max-width: 375px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=90&amp;resize=355%2C237, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=710%2C473 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=1065%2C710 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=1420%2C946 4x\" type=\"image\/webp\"> <source media=\"(max-width: 375px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=90&amp;resize=355%2C237, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=710%2C473 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=1065%2C710 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=1420%2C946 4x\" type=\"image\/jpeg\"> <source media=\"(max-width: 425px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=90&amp;resize=405%2C270, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=810%2C540 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=1215%2C809 3x\" type=\"image\/webp\"> <source media=\"(max-width: 425px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=90&amp;resize=405%2C270, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=810%2C540 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=1215%2C809 3x\" type=\"image\/jpeg\"> <source media=\"(max-width: 589px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=90&amp;resize=554%2C369, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=1108%2C738 2x\" type=\"image\/webp\"> <source media=\"(max-width: 589px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=90&amp;resize=554%2C369, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=1108%2C738 2x\" type=\"image\/jpeg\"> <source media=\"(min-width: 992px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=90&amp;resize=620%2C413, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=1240%2C826 2x\" type=\"image\/webp\"> <source media=\"(min-width: 992px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=90&amp;resize=620%2C413, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=1240%2C826 2x\" type=\"image\/jpeg\"> <source media=\"(min-width: 768px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=90&amp;resize=408%2C272, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=816%2C544 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=1224%2C815 3x\" type=\"image\/webp\"> <source media=\"(min-width: 768px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=90&amp;resize=408%2C272, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=816%2C544 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=1224%2C815 3x\" type=\"image\/jpeg\"> <source media=\"(min-width: 590px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=90&amp;resize=556%2C370, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?webp=true&amp;quality=45&amp;resize=1112%2C741 2x\" type=\"image\/webp\"> <source media=\"(min-width: 590px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=90&amp;resize=556%2C370, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=45&amp;resize=1112%2C741 2x\" type=\"image\/jpeg\"> <img class=\"wp-image-2062927 align size-full image-handler__image image-handler__image--full no-wrap js-lazyload\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-1-d189530.jpg?quality=90&amp;resize=620%2C413\" width=\"1600\" height=\"1066\" alt=\"A PC screenshot, yellow text on a black screen. The title reads, 'The Game of Dungeons'.\" title=\"Pic-for-excerpt-1\"\/>\n<\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/picture>\n<\/div><div class=\"caption-hold\"><figcaption class=\"wp-caption-text\"><span class=\"caption-copy\"><i class=\"icon-arrow icon-camera-circle\"\/> An actual screenshot from the game\u2019s welcome screen.<\/span><\/figcaption><span class=\"im-image-caption\"> <i>Gary Whisenhunt and Ray Wood<\/i><\/span><\/div>\n<p>Wood kicks the story off for us, saying, \u201cTo go all the way back: there was a PLATO terminal on the first floor of Morris Library at SIU in Carbondale. One day, I looked in and there were a bunch of students huddled around it\u2026 probably six or so.<\/p>\n<p>\u201cSo, I got permission to use the system and log on, and I began playing around with it. The room was about eight by eight metres. In order to see the screen, the lights were turned off.<\/p>\n<p>\u201cYou could only sign up for one hour a day. Whenever you used the terminal, two or three or more people would show up and sit in the room with you. Sometimes we would just shoot the s**t, or just talk about the programmes. There was a group of maybe 10 people who regularly used PLATO, so we got to know each other.<\/p>\n<p>\u201cThere were some games on it\u2026 MoonWar, Dogfight, and a few others. The PLATO rules were that you could only play games during \u2018non-business\u2019 hours \u2014 which was after 7pm and before 7am Monday through Friday. Also, games were given a low priority\u2026 so, users playing games were the first ones kicked off the system in times of heavy use.<\/p>\n<p>\u201cFor some reason, Gary Whisenhunt and I hit it off, and we developed a friendship, which still continues. I think the reason we get along is because we had interests outside of computers and engineering.<\/p>\n<p>\u201cOne day, a new game called PEDIT5 (written by Rusty Rutherford) became popular. PEDIT5, in modern lingo, is a God\u2019s eye view dungeon crawl.\u201d<\/p> <p>Whisenhunt takes over the story now, remembering the very first time he found that fateful computer: \u201cSometime in the fall of 1973 or the summer of 1974, I discovered the one PLATO terminal at the university. It was housed in the basement of the library \u2014 not many people knew of it, and it was more of an interesting oddity than something that was being used for actually teaching anything.<\/p>\n<p>\u201cI was fascinated by it. I had always excelled at Math, but had never actually interacted with a computer \u2014 which were pretty rare prior to any type of personal computers existing.<\/p>\n<p>\u201cBeyond that, PLATO was way ahead of its time, and represented what it would take many years for mainstream computing to accomplish \u2014 graphical interfaces, multimedia, interactive communication, touch screens, and more.<\/p>\n<p>\u201cI started playing with the PLATO terminal and taught myself how to programme it. The thought of creating a programme was actually kind of exotic at the time.<\/p>\n<p>\u201cThe PLATO terminal was housed in a small room and you could sign up for time in one-hour blocks, no more than one hour a day. There were several other students there who were also intrigued by PLATO as well \u2014 people would often hang around the room looking for extra free time as I sometimes did. One of those people was Ray Wood. He and I became good friends.<\/p>\n<p>\u201cOf course, given the graphical and interactive nature of the PLATO system, it was a great platform for games. Games were generally frowned upon, especially up at the PLATO home at the University of Illinois. However, the system was perfect for gaming and of course people started writing them.<\/p>\n<p>\u201cSeveral of us in Southern Illinois University would sometimes play some of these games: Airfight, Empire, etc. Around that time, there was a dungeon game called PEDIT5 which had been created. Ray and I had played that, it was loosely based on similar concepts of the Dungeons &amp; Dragons paper game that had recently come out.<\/p>\n<p>\u201cHowever, PEDIT5 would occasionally be deleted \u2014 games were seen as an illicit use of the PLATO computer in some places. Ray and I had done some PLATO programming before that, but had never written a game \u2014 no one at Southern Illinois had ever written a game.<\/p>\n<p>\u201cWe decided that we should try and write our own dungeon game, and we were pretty sure that it wouldn\u2019t get deleted because the person that oversaw the PLATO terminal really knew nothing about it and it was just something else he was supposed to manage. He\u2019d never even know of its existence.<\/p>\n<p>\u201cSo Ray and I set about writing the game. We would meet at different places when we had open times between classes \u2014 usually on the steps of the library, weather permitting.<\/p>\n<p>\u201cWe would talk about what we wanted to accomplish and how the game would work. Then we would kind of divide up the programming tasks and each spend our allotted time on the one terminal to enter and debug the code.\u201d<\/p>\n<div class=\"image-handler__container image-handler__container--full\" style=\"padding-bottom: calc(100% * (1066 \/ 1600));\"> <picture> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=1200%2C800 4x\" type=\"image\/webp\"> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=1200%2C800 4x\" type=\"image\/jpeg\"> <source media=\"(max-width: 375px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=90&amp;resize=355%2C237, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=710%2C473 2x, 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media=\"(max-width: 425px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=90&amp;resize=405%2C270, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=810%2C540 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=1215%2C809 3x\" type=\"image\/webp\"> <source media=\"(max-width: 425px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=90&amp;resize=405%2C270, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=810%2C540 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=1215%2C809 3x\" type=\"image\/jpeg\"> <source media=\"(max-width: 589px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=90&amp;resize=554%2C369, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=1108%2C738 2x\" type=\"image\/webp\"> <source media=\"(max-width: 589px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=90&amp;resize=554%2C369, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=1108%2C738 2x\" type=\"image\/jpeg\"> <source media=\"(min-width: 992px)\" 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https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=816%2C544 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=1224%2C815 3x\" type=\"image\/webp\"> <source media=\"(min-width: 768px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=90&amp;resize=408%2C272, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=816%2C544 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=1224%2C815 3x\" type=\"image\/jpeg\"> <source media=\"(min-width: 590px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=90&amp;resize=556%2C370, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?webp=true&amp;quality=45&amp;resize=1112%2C741 2x\" type=\"image\/webp\"> <source media=\"(min-width: 590px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=90&amp;resize=556%2C370, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=45&amp;resize=1112%2C741 2x\" type=\"image\/jpeg\"> <img class=\"wp-image-2062931 align size-full image-handler__image image-handler__image--full no-wrap js-lazyload\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-excerpt-2-94fbfd3.jpg?quality=90&amp;resize=620%2C413\" width=\"1600\" height=\"1066\" alt=\"A small yellow character with a sword and shield stands against a black screen in this PC screenshot from the game DND.\" title=\"Pic-for-excerpt-2\"\/>\n<\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/picture>\n<\/div><div class=\"caption-hold\"><figcaption class=\"wp-caption-text\"><span class=\"caption-copy\"><i class=\"icon-arrow icon-camera-circle\"\/> Games have come a long way!<\/span><\/figcaption><span class=\"im-image-caption\"> <i>Gary Whisenhunt and Ray Wood<\/i><\/span><\/div>\n<p>Wood picks up the thread again here: \u201cThe problem with PEDIT5 is that you couldn\u2019t play it during \u2018work\u2019 hours. So, all the guys at SIU complained about it. The other thing, which is going to sound crazy to people now, is that the university admins thought games were a waste of valuable computer time, and thus would regularly delete the game from the system. So, it would disappear for weeks at a time.<\/p>\n<p>\u201cBeing the devious college students we were, Gary and I became the system administrators for the SIU Plato site. Thus, we were in control of the programming space at SIU. So, no one could delete computer programmes but us.<\/p>\n<p>\u201cAnyway, Gary and I decided we would write our own dungeon crawl. Since we were SysAdmins, the game wouldn\u2019t be deleted, we could play the game during normal hours, and all the guys at SIU could play the game whenever they wanted. So, everyone was happy. So, we started writing a version of PEDIT5.<\/p>\n<p>\u201cPEDIT5 had some severe limitations. The biggest one was that a user couldn\u2019t save a game. If you logged off PLATO or were kicked out of PEDIT5, your game disappeared. You had to restart from the beginning. So, no matter what items you found in the dungeon, they always disappeared in a few hours. None of that seemed particularly fair.\u201d<\/p>\n<p>Wood wants to stress an important point, for the record, at this moment in the story: \u201cGary and I worked together. DND was a joint creation.\u201d<\/p>\n<p>Wood continues: \u201cSince at SIU we were limited to one hour on PLATO, the first thing Gary and I implemented was a SAVE GAME function so you could return to the game without losing your gold, weapons and levels. This made the game an actual RPG (Role Playing Game). In some ways, the save function made DND the very first real RPG.<\/p>\n<p>\u201cWe had some fun with the game, trying to introduce some cheeky humour into it. We even patterned one of the monsters in the dungeon after a particularly obnoxious student.<\/p>\n<p>\u201cIn order to programme better, Gary and I would try to sign up for PLATO so that our times were next to each other. That way, we had a block of two hours to work on it together. We usually did it on Saturday morning. We would show up at the library and go to work.<\/p>\n<p>\u201cOne Saturday after we finished programming, we decided to go out for a burger at a local greasy spoon. It was next to the train station in downtown Carbondale. They had a couple of pinball machine games there, so we started playing them.<\/p>\n<p>\u201cThe pinball machines had a high score function. If you had one of the top 10 scores, you could enter your initials.<\/p>\n<p>\u201cGary and I started playing. Gary, being the guy with good eye-hand coordination, got a high score. I started playing, and unbelievably, I beat Gary and got the top score. This was the first and only time I ever got a high score on a pinball game. I was, to be honest, pretty excited.<\/p>\n<p>\u201cGary and I started talking about how neat it would be to have a high score for DND where people could put in their name. But, the question came up, \u2018What does a high score mean in a video game?\u2019<\/p>\n<p>\u201cBecause DND had a save game function, a person could simply play the game and get a new high score every time s\/he played. So, it wouldn\u2019t have any meaning. We said, \u2018What if we put an ending on the game, you know, where the game stopped?\u2019 If a player ends the game, then he gets to put his high score up, but his character gets deleted.<\/p>\n<p>\u201cWe came up with the idea of the players going into the Elysian Fields, the mythical place where Roman heroes resided after their death.\u201d<\/p>\n<p>Wood highlights a second important point here: \u201cNo video game in existence ended other than by the player getting killed or quitting.\u201d<\/p>\n<script src=\"https:\/\/cdn.greenvideo.io\/players\/gv.js\" data-license-key=\"f0cf5e3e9068d9a4affa36d5c8962eaf1a0662ba\"\/> <div style=\"width:50%;min-height:100vh;overflow:hidden;aspect-ratio:16\/9;position:relative;\"> <style><![CDATA[ .gvtext1, .gvtext2 { animation-duration: 5s; animation-iteration-count: infinite; animation-direction: alternate; width:100%; } .gvtext1 { animation-name: gvtext1; } .gvtext2 { animation-name: gvtext2; } @keyframes gvtext1 { 0% { opacity: 1 } 47% { opacity: 1 } 50% { opacity: 0 } 100% { opacity: 0 } } @keyframes gvtext2 { 0% { opacity: 0 } 50% { opacity: 0 } 53% { opacity: 1 } 100% { opacity: 1 } } ]]><\/style> <div style=\"font-family:arial;font-size:smaller;position:absolute;height:100%;width:100%;background:rgb(208, 208, 208);border-radius:30px;display:flex;text-align:center;align-items:center;\"> <div class=\"gvtext2\" style=\"position:absolute;\"> Green Video Post Element <br\/>Video ID: \"b5e2ff4e52aef139121f583f238b31cb776c12bb\" <br\/>Mix ID: \"\" <br\/>Player ID: \"Tw3-XowQ\" <\/div> <div class=\"gvtext1\" style=\"padding: 10px;\"> If the player doesn't appear here within a few seconds, the Player ID or Licence Key (set via IM Green Video settings) might be invalid. <\/div> <\/div> <green-video embed-id=\"Tw3-XowQ\" content-id=\"b5e2ff4e52aef139121f583f238b31cb776c12bb\" mix-id=\"\"\/>\n<\/div> <p>Wood adds: \u201cAll other video games, the difficulty of the game increased until it was impossible to proceed further. The player would always \u2018lose\u2019. Take PONG\u2026 if you play single player, it gets so fast that no one can keep up. That is the way all the video games were prior to DND.<\/p>\n<p>\u201cOnce we came up with the idea that the game would have a planned ending, the game changed. If there is a clear ending to a game, then \u2018why\u2019 would a character play the game? If you are not going in simply to kill monsters and accumulate gold, then why do it? So, we decided that a player venturing into the dungeon must be on a quest to recover \u2018The Orb\u2019 (a MacGuffin, as Alfred Hitchcock would say).\u201d<\/p>\n<p>Whisenhunt picks up the story at this point, saying, \u201cWhile DND was a part of the Dungeons &amp; Dragons genre, we had our own take on it. It had humour and was somewhat a tongue-in-cheek implementation of Dungeons &amp; Dragons.<\/p>\n<p>\u201cEarly versions \u2014 which some might call \u2018alpha\u2019 versions of the game \u2014 started being played at Southern Illinois and word spread to the University of Illinois and people began playing here. It was very popular. I had picked the name to be DND because when many people were saying \u2018D and D\u2019 it pretty much sounded that way.<\/p>\n<p>\u201cAt some point early on, one of the things that we decided that we wanted to do is to give some goal for the game \u2013 in PEDIT5 you wandered around and did stuff, but there was no endgame. On top of that, PEDIT5 had few characters that it could store. We had enough for everyone, and we decided that there needed to be a quest so to speak \u2014 a purpose.<\/p>\n<p>\u201cSo we created The Orb, a great sphere for which someone should try to find and take out of the dungeon. The name for The Orb was inspired by the recent Woody Allen movie, Sleeper, which has a scene where there is an \u2018Orb\u2019 passed around and whoever touches it gets aroused. The scene is pretty funny.<\/p>\n<p>\u201cSo then we decided that we needed a special monster to guard The Orb, something that was extremely difficult to defeat and only a character with lots of experience and collected stuff had a chance. Even then, we wanted there to be a fair chance that even the most powerful might fail, because if you got The Orb and got out your character was retired to the Elysian Fields \u2014 kind of a hall of fame.<\/p>\n<p>\u201cEveryone who played the game could see the characters that made it to the hall of fame (and essentially \u2018won\u2019 the game). It was difficult enough that even Ray and I, knowing how everything worked, would have to work hard and still might fail to win the game. We also added many more levels to the dungeon and a few more monsters and treasures and pretty much released the game.\u201d<\/p>\n<div class=\"image-handler__container image-handler__container--full\" style=\"padding-bottom: calc(100% * (1066 \/ 1600));\"> <picture> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=1200%2C800 4x\" type=\"image\/webp\"> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=1200%2C800 4x\" type=\"image\/jpeg\"> <source media=\"(max-width: 375px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=90&amp;resize=355%2C237, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=710%2C473 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=1065%2C710 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=1420%2C946 4x\" type=\"image\/webp\"> <source media=\"(max-width: 375px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=90&amp;resize=355%2C237, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=710%2C473 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=1065%2C710 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=1420%2C946 4x\" type=\"image\/jpeg\"> <source media=\"(max-width: 425px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=90&amp;resize=405%2C270, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=810%2C540 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=1215%2C809 3x\" type=\"image\/webp\"> <source media=\"(max-width: 425px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=90&amp;resize=405%2C270, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=810%2C540 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=1215%2C809 3x\" type=\"image\/jpeg\"> <source media=\"(max-width: 589px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=90&amp;resize=554%2C369, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=1108%2C738 2x\" type=\"image\/webp\"> <source media=\"(max-width: 589px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=90&amp;resize=554%2C369, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=1108%2C738 2x\" type=\"image\/jpeg\"> <source media=\"(min-width: 992px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=90&amp;resize=620%2C413, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=1240%2C826 2x\" type=\"image\/webp\"> <source media=\"(min-width: 992px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=90&amp;resize=620%2C413, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=1240%2C826 2x\" type=\"image\/jpeg\"> <source media=\"(min-width: 768px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=90&amp;resize=408%2C272, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=816%2C544 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=1224%2C815 3x\" type=\"image\/webp\"> <source media=\"(min-width: 768px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=90&amp;resize=408%2C272, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=816%2C544 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=1224%2C815 3x\" type=\"image\/jpeg\"> <source media=\"(min-width: 590px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=90&amp;resize=556%2C370, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?webp=true&amp;quality=45&amp;resize=1112%2C741 2x\" type=\"image\/webp\"> <source media=\"(min-width: 590px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=90&amp;resize=556%2C370, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=45&amp;resize=1112%2C741 2x\" type=\"image\/jpeg\"> <img class=\"wp-image-2062932 align size-full image-handler__image image-handler__image--full no-wrap js-lazyload\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/Pic-for-exerpt-3-92b7a41.jpg?quality=90&amp;resize=620%2C413\" width=\"1600\" height=\"1066\" alt=\"A player, an org and a dragon on a black and orange screen\" title=\"Pic-for-exerpt-3\"\/>\n<\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/picture>\n<\/div><div class=\"caption-hold\"><figcaption class=\"wp-caption-text\"><span class=\"caption-copy\"><i class=\"icon-arrow icon-camera-circle\"\/> The Orb!!! And the Dragon!!!<\/span><\/figcaption><span class=\"im-image-caption\"> <i>Gary Whisenhunt and Ray Wood<\/i><\/span><\/div>\n<p>The game began to spread to other campuses, including the University of Illinois, which was hours away from Southern Illinois University where Wood and Whisenhunt had made the game.<\/p>\n<p>Whisenhunt remembers: \u201cAfter this, it had become quite well known at the University of Illinois, where there were many terminals, and there were many people playing it. I think in the first few months there were over 100K game plays. While in today\u2019s world, that doesn\u2019t seem like a lot, but on a system that probably had a very limited number of terminals, and those terminals being chiefly used for academics, 100K was a lot. We were kind of pleasantly shocked.<\/p>\n<p>\u201cHowever, we started noticing that there seemed to be more people defeating the dragon, grabbing The Orb and exiting to the Elysian Fields, than we thought possible. We thought there must be some game flaw, something we overlooked.<\/p>\n<p>\u201cSo I made a trip up to the University of Illinois in Urbana, IL for a weekend. It was a three and a half hour car trip. I was a poor college student so I camped at a rest stop on the interstate highway there overnight \u2014 which is now likely to get you arrested.<\/p>\n<p>\u201cSo I went to the PLATO classroom on a Saturday night \u2014 dozens of terminals there and just wandered around and casually looked to see if people were playing DND. There were several. What it turned out that they were doing, indeed, was something that we had never thought of. They were stepping into the first part of the dungeon, taking a few steps around until they happened to encounter some monster, easily defeating it, and exiting back out.<\/p>\n<p>\u201cThe strength or capabilities of the monsters was based on where you were in the dungeon, and at the very start, they were pretty simple to beat, particularly for a character with lots of experience, strength, etc. So these guys would do this little go in, kill something, then exit. Repeat for hours on end, and perhaps over several days.<\/p>\n<p>\u201cSo that was the design error, we had never thought that anyone would spend that amount of time doing something rote and tedious. Boy, were we ever wrong. So we changed the design of how the monsters worked. Attack factors, as Ray called them. We made it so that monsters of greater strength, ie more deadly, were attracted to how much gold you had accumulated. But this was based on a smaller random chance.<\/p>\n<p>\u201cHowever, it meant that the longer you were in the game, the greater probability that you would get attacked by a monster with strength comparable to yours. If you just went in and out over and over again, you spent more time in the dungeon than if you explored lower levels and had to defeat more powerful creatures and found larger treasures. Since The Orb was the most valuable treasure, if you were carrying it, powerful creatures were very interested in you.<\/p>\n<p>\u201cThe first few people to encounter this were surprised and they would post about it on the DND notes file (a notes file on PLATO was the equivalent of an internet forum or Reddit today). One such person wrote a poem about it, about how his long standing character who he had worked through many hours and had grabbed The Orb and was in literal sight of the exit, was killed by a level 900 death monster. Characters still occasionally got in the Elysian Fields after that, but much much fewer.<\/p>\n<p>\u201cAt some point during this time I got hired by the University as a student worker in the library and the main part of my job was to manage the PLATO terminal \u2014 the keys to the kingdom, so to speak. DND became such a hit that it turned out that dealing with the resulting requests, complaints, etc became a lot of work.<\/p>\n<p>\u201cSo we added an administrator mode to the game so that we could name administrators and they could deal with a lot of this. Even then it was taking up too much of our time \u2014 we were still students.<\/p>\n<p>\u201cWe turned the game over to one of the administrators, Dirk Pellet, from Iowa State University (who we never have met in person, although much later in life I met his brother Flint Pellet). Dirk added more dungeons, monsters, and made significant improvements over the next few years. Many of the people that played the game later played it with Dirk\u2019s improvements. We consider Dirk to be as important to the game as we do. So Dirk added many more challenges and options.\u201d<\/p>\n<div class=\"image-handler__container image-handler__container--full\" style=\"padding-bottom: calc(100% * (1066 \/ 1600));\"> <picture> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=1200%2C800 4x\" type=\"image\/webp\"> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=1200%2C800 4x\" type=\"image\/jpeg\"> <source media=\"(max-width: 375px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=90&amp;resize=355%2C237, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=710%2C473 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=1065%2C710 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=1420%2C946 4x\" type=\"image\/webp\"> <source media=\"(max-width: 375px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=90&amp;resize=355%2C237, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=710%2C473 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=1065%2C710 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=1420%2C946 4x\" type=\"image\/jpeg\"> <source media=\"(max-width: 425px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=90&amp;resize=405%2C270, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=810%2C540 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=1215%2C809 3x\" type=\"image\/webp\"> <source media=\"(max-width: 425px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=90&amp;resize=405%2C270, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=810%2C540 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=1215%2C809 3x\" type=\"image\/jpeg\"> <source media=\"(max-width: 589px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=90&amp;resize=554%2C369, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=1108%2C738 2x\" type=\"image\/webp\"> <source media=\"(max-width: 589px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=90&amp;resize=554%2C369, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=1108%2C738 2x\" type=\"image\/jpeg\"> <source media=\"(min-width: 992px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=90&amp;resize=620%2C413, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=1240%2C826 2x\" type=\"image\/webp\"> <source media=\"(min-width: 992px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=90&amp;resize=620%2C413, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=1240%2C826 2x\" type=\"image\/jpeg\"> <source media=\"(min-width: 768px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=90&amp;resize=408%2C272, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=816%2C544 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=1224%2C815 3x\" type=\"image\/webp\"> <source media=\"(min-width: 768px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=90&amp;resize=408%2C272, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=816%2C544 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=1224%2C815 3x\" type=\"image\/jpeg\"> <source media=\"(min-width: 590px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=90&amp;resize=556%2C370, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?webp=true&amp;quality=45&amp;resize=1112%2C741 2x\" type=\"image\/webp\"> <source media=\"(min-width: 590px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=90&amp;resize=556%2C370, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=45&amp;resize=1112%2C741 2x\" type=\"image\/jpeg\"> <img class=\"wp-image-2062938 align size-full image-handler__image image-handler__image--full no-wrap js-lazyload\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-src=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-of-excerpt-4-fafa156-2.jpg?quality=90&amp;resize=620%2C413\" width=\"1600\" height=\"1066\" alt=\"A number of options appear on the screen, listing different attacks and other possible moves, as the yellow character decides how to fight the dragon.\" title=\"pics-of-excerpt-4\"\/>\n<\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/picture>\n<\/div><div class=\"caption-hold\"><figcaption class=\"wp-caption-text\"><span class=\"caption-copy\"><i class=\"icon-arrow icon-camera-circle\"\/> Which move would you choose?<\/span><\/figcaption><span class=\"im-image-caption\"> <i>Gary Whisenhunt and Ray Wood<\/i><\/span><\/div>\n<p>Wood picks up the thread now, harking back to the inception of the boss battle idea: \u201cWe came up with the idea of a grand battle at the end with a \u2018super monster\u2019 guarding The Orb. We decided on a Golden Dragon because the cover of Dungeons &amp; Dragons original rule book had a dragon sitting on a pile of gold.\u201d<\/p>\n<p>Whisenhunt also recalls how this came to be: \u201cI think that we decided it would be a dragon because it was the biggest toughest creature that we could think of. At one point, the creature Grendel was a brief thought (Grendel is the creature from Beowulf. John Gardner, an American author, had recently written a book called Grendel retelling the Beowulf legend from the creature Grendel\u2019s perspective and John Gardner was a professor at Southern Illinois University). However, the dragon seemed more appropriate and powerful.\u201d<\/p>\n<p>Wood continues: \u201cWe decided to make the Golden Dragons stats ridiculously high. It had a ton of hit points and inflicted a ton of damage. It had a plethora of henchmen with it. So, a player had to kill 20 or 30 minor monsters before finally confronting the Golden Dragon. If a player beat the Golden Dragon, they still had to make their way out of the dungeon, encountering even more monsters on the way out.<\/p>\n<p>\u201cWe jacked up the stats on the Golden Dragon several times. Gary and I couldn\u2019t beat the game, but, as it turned out, there were lots of people who could.<\/p>\n<p>\u201cOnce we implemented the Golden Dragon, the popularity soared. People would play the game, get The Orb, put their name up, and then play it again trying to beat their last high score.<\/p>\n<p>\u201cGary and I also started taking trips up to the University of Illinois to work on the game. Due to the nature of the very primitive communication network, we could develop the game much faster if we were physically closer to the main computer.<\/p>\n<p>\u201cAt U of I, we would watch how people interacted with the game. We wanted to make it more fun. So, we would \u2018tune\u2019 certain parts of the game to make it more challenging for players.\u201d<\/p>\n<p>Whisenhunt and Wood had decided to implement the Dragon, based on how it was described and designed in the paper rule book of Dungeons &amp; Dragons. Having seen the dragon design in the official book, Wood recollects, \u201cWe thought it would be neat to implement.<\/p>\n<p>\u201cAlso, Gary and I can\u2019t draw. Someone already had designed a really cool-looking icon for a dragon. So, it made sense to use that icon rather than creating our own.\u201d<\/p>\n<p>Whisenhunt remembers that their DND game did exist without the Dragon initially: \u201cThe very first alpha versions that were played by fewer people didn\u2019t have the Dragon, but that was a very short period of time. I doubt that many outside the small group of PLATO users at Southern Illinois University had played it then. Most of the history isn\u2019t specific enough to know that.\u201d<\/p>\n<p>For adding the Golden Dragon into the game, Whisenhunt recalls some challenges when he and Wood were implementing the boss. \u201cAt first it was the most powerful and most difficult to defeat of all the creatures by design and it was always guarding The Orb.<\/p>\n<p>\u201cHowever, it needed to be beatable. I would suspect we had several discussions about \u2018how much so\u2019 and the specific aspects, but I don\u2019t remember the details. After we learned about how players were winning the game more easily, there were other creatures that could become more powerful, but they were rare,\u201d Whisenhunt continues.<\/p>\n<p>\u201cWe thought that the Dragon needed to have some kind of known effort to defeat it, so you had some idea of what you needed to accomplish before you took it on.<\/p>\n<p>\u201cAfter the changes to make it more difficult to win, I believe the Dragon stayed the same \u2014 he was intended to be specific and not have random aspects. The other creatures could then become more powerful, especially if you were trying to carry The Orb out.\u201d<\/p>\n<p>For an enemy that players would be facing, especially for the late 1970s, both Whisenhunt and Wood tried a tactic to decide the Dragon\u2019s function and health, something that\u2019s still prevalent today in games \u2014 where there are whole departments that are involved in this.<\/p>\n<p>\u201cWe play-tested it. First, Gary and I would create a character and go fight it. Then, we went to the University of Illinois and watched other people fight the Golden Dragon,\u201d Wood continues.<\/p>\n<p>\u201cThis allowed us to tune the game to make it challenging for the users. The trick is to make it tough enough to be a challenge, but not so tough that no one could beat it. If there were too many people beating it, we would increase the stats to make it harder to beat.\u201d<\/p>\n<p>Looking back, Wood would have made one change if the technology made it possible at the time. \u201cAbout the only thing that we could have implemented was a better levelling-up system. Levelling-up systems used by games such as <a href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/fallout-3-console-commands-cheats\/\">Fallout 3<\/a> could have been done.\u201d<\/p>\n<p>Wood contemplates, \u201cBut, beyond that, we were limited by the computer power of PLATO. PLATO had almost no computing power compared to today. We got about everything out of the PLATO system that it could do. There was very little more that we could do with it.<\/p>\n<p>\u201cIf we had more computer power and more memory, we would have done a whole lot of different things. Gary and I had a lot of great ideas for improving the game, but PLATO simply couldn\u2019t do it. Eg we tried to create a 3D dungeon game similar to DOOM, but PLATO simply didn\u2019t have the horsepower to do it.\u201d<\/p>\n<div class=\"image-handler__container image-handler__container--full\" style=\"padding-bottom: calc(100% * (1066 \/ 1600));\"> <picture> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?webp=true&amp;quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?webp=true&amp;quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?webp=true&amp;quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?webp=true&amp;quality=45&amp;resize=1200%2C800 4x\" type=\"image\/webp\"> <source media=\"(max-width: 320px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?quality=90&amp;resize=300%2C200, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?quality=45&amp;resize=600%2C400 2x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?quality=45&amp;resize=900%2C600 3x, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?quality=45&amp;resize=1200%2C800 4x\" type=\"image\/jpeg\"> <source media=\"(max-width: 375px)\" data-srcset=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?webp=true&amp;quality=90&amp;resize=355%2C237, https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?webp=true&amp;quality=45&amp;resize=710%2C473 2x, 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data-src=\"https:\/\/images.immediate.co.uk\/production\/volatile\/sites\/3\/2024\/06\/pics-for-excerpt-5-ad1b27a.jpg?quality=90&amp;resize=620%2C413\" width=\"1600\" height=\"1066\" alt=\"Yellow text on a black background. In large capital letters, 'CONGRATULATIONS!' Small text underneath praises the player for escaping with the orb.\" title=\"pics-for-excerpt-5\"\/>\n<\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/source><\/picture>\n<\/div><div class=\"caption-hold\"><figcaption class=\"wp-caption-text\"><span class=\"caption-copy\"><i class=\"icon-arrow icon-camera-circle\"\/> Imagine the satisfaction of overcoming the dragon!<\/span><\/figcaption><span class=\"im-image-caption\"> <i>Gary Whisenhunt and Ray Wood<\/i><\/span><\/div>\n<p>Finally, when asked about how he and Whisenhunt had essentially created the first ever boss in a video game, he\u2019s amazed. \u201cI usually think, \u2018Gosh, I wish I had been a patent attorney then.\u2019 We would have made a fortune.\u201d<\/p>\n<p>Whisenhunt feels the same as Wood. \u201cWell, it\u2019s kinda cool, but it does have its drawbacks. We never called it a \u2018boss\u2019, that terminology came later. It is surprising how much attention it has garnered over the years in books, articles, webpages, etc.<\/p>\n<p>\u201cMany years ago, when my daughter was dating a guy in a band, some of the guys in the band were asking her about her father (me) and what I did. She said that I designed microprocessors.<\/p>\n<p>\u201cOne of them asked what my first name was because Whisenhunt isn\u2019t all that common and perhaps he knew one. She said \u2018Gary\u2019 and one of the other guys in the band went, \u2018Is he the Gary Whisenhunt that created DND?\u2019 Sigh. Several people think that I created \u2018D and D\u2019 (Dungeons &amp; Dragons), partly because Gary Gygax and I share the same first name and both our \u2018versions\u2019 came out in 1974.<\/p>\n<p>\u201cI have to correct them that Gygax created the original game on paper and I (with Ray) created a video game loosely based on Gygax\u2019s game. And no, I\u2019ve never met him.<\/p>\n<p>\u201cAt one time, a lawyer even contacted us because an author was doing research about early video games and was convinced, and had significant evidence to prove, that Daniel Lawrence\u2019s DND game was a ripoff of ours. That\u2019s a different game, also called DND, that came out in 1977 on the PDP-10 system.\u201d<\/p>\n<p>Whisenhunt remembers: \u201cIt was Daniel\u2019s lawyer trying to quash such because they were worried we would come after him legally. Neither Ray nor I really cared about whether Daniel copied us or what \u2014 it appears that he did, but if so, isn\u2019t that just paying homage? We took ideas from PEDIT5 and have always claimed that we did.\u201d<\/p>\n<p>[squirrel-affiliate-playlist squirrel_playlist_id=\u201d653\u2033 \/]<\/p>\n<p>Wood adds: \u201cI\u2019m amazed by how much of an impact DND had on modern games. I\u2019ll give you an example: the Boss is the most recognisable part of DND that is modern games. But, there is actually something that is even more ubiquitous that was taken from DND: transporters.<\/p>\n<p>\u201cWe used transporters to move players between levels. Now, almost every freaking game has at least one transporter, and sometimes there are transporters all over the place. Transporters are used so much now that no one ever says, \u2018Geez, what the hell are transporters from Star Trek doing in a game based on Middle Earth?\u2019<\/p>\n<p>\u201cDo you know why DND had transports? Because Gary and I couldn\u2019t draw stairs. We were sitting around trying to figure out how to do it, and we said, \u2018Muck it. Let\u2019s use transporters. Maybe no one will notice.\u2019 And they didn\u2019t.\u201d<\/p>\n<p>Whisenhunt explains how the true history of the term \u2018boss\u2019 kept getting lost through rewrites across the years. \u201cThe whole \u2018boss\u2019 monster thing also went through significant hassles as well \u2014 people rewriting the Wikipedia entry claiming that other Japanese video games preceded DND, which is not true by historical timelines.<\/p>\n<p>\u201cI imagine that those developers came up with the same idea on their own, as to us it seemed pretty obvious that it fit well with such types of games. I mean, Ray was posting on some of these comments, when people would say it didn\u2019t happen and Ray would say, \u2018I was one of the two people that came up with the idea in 1974. I was there. Gary still has the source code.\u2019<\/p>\n<p>\u201cI guess there\u2019s some fame to it. Ray is, or was \u2014 as I\u2019m not sure if he officially retired yet \u2014 one of the best Intellectual Property lawyers in the United States I\u2019ve ever known. He has dozens of patents. I have dozens of patents.<\/p>\n<p>\u201cThere was a time when you were on the internet, there was a pretty good chance that the packets you were getting from the internet went through one or more processors for which I was the architect of the core of that chip.<\/p>\n<p>\u201cOr that I invented the first processor virtualisation extensions architecture for the embedded environment. Video games, however, extend out to the masses so they get all the attention \u2014 which is okay. One time in the late 1980s, Ray said to me, \u2018In 1974, who would\u2019ve thought that video games would be such a huge business. If we would\u2019ve stuck with it, we\u2019d be really, really rich now.'\u201d<\/p>\n<p><strong>50 Years of <span class=\"searchHighlight\">Boss<\/span> Fights<span class=\"Apple-converted-space\">\u00a0<\/span>by<span class=\"Apple-converted-space\">\u00a0<\/span><span class=\"searchHighlight\">Daryl<\/span><span class=\"Apple-converted-space\">\u00a0<\/span>Baxter is out now (White Owl, RRP \u00a322)<span class=\"Apple-converted-space\">\u00a0<\/span><a href=\"https:\/\/www.pen-and-sword.co.uk\/50-Years-of-Boss-Fights-Hardback\/p\/50605\" target=\"_blank\" rel=\"sponsored noopener noreferrer\"><span class=\"Apple-converted-space\">Available at <\/span>pen-and-sword.co.uk<\/a><\/strong><\/p>\n<p><strong>Check out more of our <a title=\"https:\/\/www.radiotimes.com\/technology\/gaming\/\" href=\"https:\/\/www.radiotimes.com\/technology\/gaming\/\">Gaming<\/a> coverage or visit our <a title=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\" href=\"https:\/\/www.radiotimes.com\/tv\/tv-listings\/\">TV Guide<\/a> and <a title=\"https:\/\/www.radiotimes.com\/streaming-guide\/\" href=\"https:\/\/www.radiotimes.com\/streaming-guide\/\">Streaming Guide<\/a> to find out what\u2019s on. For more from the biggest stars in TV, listen to <a title=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\" href=\"https:\/\/www.radiotimes.com\/audio\/podcasts\/\">The Radio Times Podcast<\/a>.<\/strong><\/p> <\/body><\/html>\n<hr class=\"wp-block-separator\"\/>","protected":false},"excerpt":{"rendered":"<p> Read an exclusive excerpt from Daryl Baxter&#8217;s new book, 50 Years of Boss Fights: Video Game Legends. <\/p>\n","protected":false},"author":24,"featured_media":53905,"template":"","categories":[1,8],"acf":[],"uagb_featured_image_src":{"full":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now.jpg",1600,1066,false],"thumbnail":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now-150x150.jpg",150,150,true],"medium":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now-300x200.jpg",300,200,true],"medium_large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now-768x512.jpg",768,512,true],"large":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now-1024x682.jpg",800,533,true],"1536x1536":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now-1536x1023.jpg",1536,1023,true],"2048x2048":["https:\/\/c01.purpledshub.com\/uploads\/sites\/56\/2024\/06\/the-surprising-true-story-of-gamings-first-ever-boss-battle-wed-be-really-really-rich-now.jpg",1600,1066,false]},"uagb_author_info":{"display_name":"importmanagerhub@sprylab.com","author_link":"https:\/\/c01.purpledshub.com\/radiotimes\/author\/importmanagerhubsprylab-com\/"},"uagb_comment_info":0,"uagb_excerpt":"Read an exclusive excerpt from Daryl Baxter's new book, 50 Years of Boss Fights: Video Game Legends.","_links":{"self":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed\/53904"}],"collection":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/rss_feed"}],"about":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/types\/rss_feed"}],"author":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/users\/24"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media\/53905"}],"wp:attachment":[{"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/media?parent=53904"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/c01.purpledshub.com\/radiotimes\/wp-json\/wp\/v2\/categories?post=53904"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}